Arm Wrestle For Brainrots
#11,322FallingSince Oct 2, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Arm Wrestle For Brainrots is down 11.1% day over day. Its last-24h average (8) is 33.3% below its 7-day average (12).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 8 | 18 | โผ 11.1% |
| Last 7 days | 12 | 36 | โ |
| Last 30 days | 12 | 36 | โ |
| Since Oct 2, 2026 | โ | 36 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.6K | +13.1K | +11.5K |
| Favorites gained | +3 | +20 | +14 |
| Likes gained | +3 | 97.6% positive overall | |
| Dislikes gained | +0 | 17,577 ๐ ยท 434 ๐ | |
| Totals | 2.5M visits ยท 11.6K favorites | ||
Rankings
| Live players | #11,322 ยท Top 50% |
| 24h peak | #10,120 ยท Top 50% |
| Observed peak | #11,310 ยท Top 50% |
| Total visits | #9,886 ยท Top 50% |
| Favorites | #11,372 ยท Top 50% |
| Rating | #472 ยท Top 5% |
| In Simulation | #4,283 of 7,289 |
Records
| Highest recorded CCU | 36 ยท Oct 4, 2026 |
| Best day for visits | +4.2K ยท Oct 3, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 6 min |
| Tracked since | Oct 2, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 6 | 10 | +276 |
| Oct 6, 2026 | 8 | 18 | +1.8K |
| Oct 5, 2026 | 9 | 20 | +1.8K |
| Oct 4, 2026 | 16 | 36 | +3.4K |
| Oct 3, 2026 | 19 | 29 | +4.2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Arm Wrestle For Brainrots
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Arm Wrestle For Brainrots right now?
Arm Wrestle For Brainrots's latest recorded count is 1 concurrent players on Roblox, sampled at 2026-10-07 03:21 UTC. That is 87% below its average over the last 24 hours.
What is Arm Wrestle For Brainrots's highest recorded player count?
RoVitals began tracking Arm Wrestle For Brainrots on October 2, 2026; the highest count sampled since then is 36 on October 4, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Arm Wrestle For Brainrots have?
Arm Wrestle For Brainrots has been played 2,505,055 times in total, 11,455 of them since RoVitals began tracking it on October 2, 2026.
How much money does Arm Wrestle For Brainrots make?
The RoVitals model puts Arm Wrestle For Brainrots's developer earnings at roughly $0โ$4 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by My Patek Brainrot
๐ USE CODE: "RELEASE" ๐ค Arm wrestle characters and make them sleep! ๐ Steal a Lucky Block before they wake up and catch you! ๐ Open it for Brainrots! ๐ธ Earn money and upgrade your strength! ๐๏ธ Buy dumbbells to get stronger! ๐ฅ Unlock better Auras and dominate every opponent! ๐คฉ Like and Join the Group for Rewards!
More by My Patek Brainrot
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 78 | 497.2K | 68% | ||
| 57 | 4.6M | 96% | ||
| 30 | 22.6M | 91% | ||
| 0 | 22.1K | 85% | ||
| 0 | 254K | 91% | ||
| 0 | 276K | 97% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| โผ 5.9% | 35 | 42.9M | ||
| โฒ 0.0% | 5 | 17.2M | ||
| โฒ 28.6% | 19 | 8.7M | ||
| โฒ 0.0% | 13 | 8.3M | ||
| โผ 25.0% | 6 | 8.5M | ||
| โฒ 14.3% | 15 | 16.3M | ||
| โผ 12.5% | 26 | 35.4M | ||
| โฒ 16.7% | 21 | 402.5K |
History since Oct 2, 2026. Data methodology.