π Lost Souls
Since Aug 17, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Lost Souls is down 66.7% day over day, down 25.0% week over week, down 25.0% over 30 days.
Lost Souls set its observed peak 32 days ago; its 7-day average is 9% of that peak.
Over the last 14 days, Lost Souls was usually busiest in the hour from 14:00 UTC, averaging 2.8Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 3 | βΌ 66.7% |
| Last 7 days | 3 | 9 | βΌ 25.0% |
| Last 30 days | 6 | 20 | βΌ 25.0% |
| Since Aug 17, 2026 | β | 32 | 52 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +141 | +1.4K | +10.2K |
| Favorites gained | +0 | +0 | +0 |
| Likes gained | +0 | 93.1% positive overall | |
| Dislikes gained | +0 | 91,116 π Β· 6,782 π | |
| Totals | 6M visits Β· 69.4K favorites | ||
Rankings
| Live players | β |
| 24h peak | #12,387 Β· Top 50% |
| Observed peak | #11,529 Β· Top 50% |
| Total visits | #7,570 Β· Top 50% |
| Favorites | #6,770 Β· Top 25% |
| Rating | #2,845 Β· Top 25% |
Records
| Highest recorded CCU | 32 Β· Sep 4, 2026 |
| Best day for visits | +1.1K Β· Sep 5, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 10 min |
| Tracked since | Aug 17, 2026 |
| Days with recorded data | 52 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 1 | 1 | +31 |
| Oct 6, 2026 | 2 | 3 | +171 |
| Oct 5, 2026 | 3 | 5 | +175 |
| Oct 4, 2026 | 3 | 7 | +264 |
| Oct 3, 2026 | 5 | 9 | +243 |
| Oct 2, 2026 | 3 | 7 | +171 |
| Oct 1, 2026 | 2 | 6 | +184 |
| Sep 30, 2026 | 2 | 5 | +267 |
| Sep 29, 2026 | 2 | 6 | +223 |
| Sep 28, 2026 | 1 | 4 | +137 |
| Sep 27, 2026 | 5 | 11 | +310 |
| Sep 26, 2026 | 5 | 11 | +313 |
| Sep 25, 2026 | 4 | 8 | +263 |
| Sep 24, 2026 | 4 | 9 | +299 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1.2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Lost Souls
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Lost Souls right now?
Lost Souls's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-07 06:31 UTC. That is 100% below its average over the last 24 hours.
What is Lost Souls's highest recorded player count?
RoVitals began tracking Lost Souls on August 17, 2026; the highest count sampled since then is 32 on September 4, 2026; earlier peaks and peaks between samples may be higher.
Is Lost Souls growing or dying?
Lost Souls has declined 25.0% over the past 7 days, averaging 3 concurrent players against 4 the week before.
How many visits does Lost Souls have?
Lost Souls has been played 6,039,997 times in total, 10,180 of them in the past 30 days.
How much money does Lost Souls make?
The RoVitals model puts Lost Souls's developer earnings at roughly $0β$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Hidden Studio.
β¨ Dive into the world full of adventures and mysteries! π Explore 100% of the world βοΈ Collect Powerful Weapons and upgrade them! π₯ Learn different powerful skills/abilities πΏ Defeat powerful enemies! β Complete Story quests to learn the story! π Start your adventure right now! Available on all DEVICES! GROUP LINK: https://www.roblox.com/groups/6206301/Lost-Souls#!/about
More by Hidden Studio.
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 6,038 | 285.9M | 94% | ||
| 80 | 23.9M | 97% | ||
| 32 | 17.4M | 98% | ||
| 18 | 18.9M | 98% | ||
| 2 | 2.3M | 92% | ||
| 0 | 3.6M | 91% |
Similar RPG games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 33.3% | 6 | 21.6M | ||
| β² 0.0% | 21 | 155.1M | ||
| β | 0 | 34.7M | ||
| β | 4 | 6M | ||
| β² 0.0% | 7 | 15.6M | ||
| β² 0.0% | 2 | 1.2M | ||
| β² 71.4% | 39 | 3.9M | ||
| βΌ 14.3% | 26 | 63.4M |
History since Aug 17, 2026. Data methodology.