[FIXED] Void's Difficulty Chart Obby!
Since Sep 3, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [FIXED] Void's Difficulty Chart Obby! is up 0.0% day over day, up 50.0% week over week.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 3 | 8 | β² 0.0% |
| Last 7 days | 3 | 9 | β² 50.0% |
| Last 30 days | 2 | 9 | β |
| Since Sep 3, 2026 | β | 9 | 26 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +452 | +2.5K | +6.4K |
| Favorites gained | +1 | +3 | +5 |
| Likes gained | +0 | 42.6% positive overall | |
| Dislikes gained | +0 | 1,960 π Β· 2,645 π | |
| Totals | 2.9M visits Β· 6.2K favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,198 Β· Top 50% |
| Observed peak | #11,346 Β· Top 50% |
| Total visits | #8,583 Β· Top 50% |
| Favorites | #11,358 Β· Top 50% |
| Rating | #11,026 |
Records
| Highest recorded CCU | 9 Β· Sep 26, 2026 |
| Best day for visits | +631 Β· Sep 26, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 10 min |
| Tracked since | Sep 3, 2026 |
| Days with recorded data | 26 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 2 | 4 | +226 |
| Sep 27, 2026 | 4 | 8 | +598 |
| Sep 26, 2026 | 3 | 9 | +631 |
| Sep 25, 2026 | 3 | 6 | +322 |
| Sep 24, 2026 | 2 | 4 | +289 |
| Sep 23, 2026 | 1 | 3 | +176 |
| Sep 22, 2026 | 1 | 2 | +197 |
| Sep 21, 2026 | 1 | 2 | +196 |
| Sep 20, 2026 | 2 | 5 | +276 |
| Sep 19, 2026 | 3 | 7 | +206 |
| Sep 18, 2026 | 1 | 2 | +254 |
| Sep 17, 2026 | 1 | 3 | +183 |
| Sep 16, 2026 | 1 | 4 | +255 |
| Sep 15, 2026 | 1 | 3 | +207 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [FIXED] Void's Difficulty Chart Obby!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Void's Difficulty Chart Obby! right now?
Void's Difficulty Chart Obby!'s latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 13:01 UTC. That is 100% below its average over the last 24 hours.
What is Void's Difficulty Chart Obby!'s highest recorded player count?
RoVitals began tracking Void's Difficulty Chart Obby! on September 3, 2026; the highest count sampled since then is 9 on September 26, 2026; earlier peaks and peaks between samples may be higher.
Is Void's Difficulty Chart Obby! growing or dying?
Void's Difficulty Chart Obby! has grown 50.0% over the past 7 days, averaging 3 concurrent players against 2 the week before.
How many visits does Void's Difficulty Chart Obby! have?
Void's Difficulty Chart Obby! has been played 2,946,997 times in total, 6,420 of them since RoVitals began tracking it on September 3, 2026.
How much money does Void's Difficulty Chart Obby! make?
The RoVitals model puts Void's Difficulty Chart Obby!'s developer earnings at roughly $0β$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Voidedguy123
Welcome to Void's Difficulty Chart Obby! Traverse across 11 different difficulties that progressively get harder and harder to complete. Will you make it to the end, or end up quitting? -- Inspired by Zal's Difficulty Chart Obby and Endor's Difficulty Chart Obby 2 Tags (ignore lol): DCO, Void, VDCO, ToH, JToH, Difficulty, Obby, Challenge, Hard, Extreme, Impossible
Similar Obby & Platformer games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 2 | 228.6M | ||
| βΌ 100.0% | 2 | 251.1M | ||
| β | 0 | 7.6M | ||
| β | 0 | 191M | ||
| β | 0 | 100.7M | ||
| β | 0 | 46M | ||
| βΌ 28.6% | 14 | 511.9M | ||
| βΌ 38.9% | 29 | 18M |
History since Sep 3, 2026. Data methodology.