[TRANSITπ] Neon Districts: City Builder [Alpha]
Since Sep 17, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [TRANSIT] Neon Districts: City Builder [Alpha] is up 50.0% day over day, up 0.0% week over week.
[TRANSIT] Neon Districts: City Builder [Alpha] set its observed peak 7 days ago; its 7-day average is 38% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 3 | 6 | β² 50.0% |
| Last 7 days | 3 | 7 | β² 0.0% |
| Last 30 days | 3 | 8 | β |
| Since Sep 17, 2026 | β | 8 | 12 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +262 | +1.8K | +2.9K |
| Favorites gained | +7 | +33 | +40 |
| Likes gained | +4 | 87.7% positive overall | |
| Dislikes gained | +0 | 2,651 π Β· 372 π | |
| Totals | 279.2K visits Β· 19.6K favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,502 Β· Top 50% |
| Observed peak | #11,496 Β· Top 50% |
| Total visits | #12,973 |
| Favorites | #8,953 Β· Top 50% |
| Rating | #4,960 Β· Top 50% |
Records
| Highest recorded CCU | 8 Β· Sep 21, 2026 |
| Best day for visits | +363 Β· Sep 27, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 11 min |
| Tracked since | Sep 17, 2026 |
| Days with recorded data | 12 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 2 | 4 | +161 |
| Sep 27, 2026 | 3 | 6 | +363 |
| Sep 26, 2026 | 3 | 7 | +281 |
| Sep 25, 2026 | 2 | 5 | +312 |
| Sep 24, 2026 | 2 | 7 | +281 |
| Sep 23, 2026 | 3 | 6 | +181 |
| Sep 22, 2026 | 3 | 7 | +216 |
| Sep 21, 2026 | 3 | 8 | +252 |
| Sep 20, 2026 | 3 | 7 | +306 |
| Sep 19, 2026 | 3 | 6 | +311 |
| Sep 18, 2026 | 3 | 6 | +264 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [TRANSIT] Neon Districts: City Builder [Alpha]
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Neon Districts: City Builder right now?
Neon Districts: City Builder's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 15:16 UTC. That is 100% below its average over the last 24 hours.
What is Neon Districts: City Builder's highest recorded player count?
RoVitals began tracking Neon Districts: City Builder on September 17, 2026; the highest count sampled since then is 8 on September 21, 2026; earlier peaks and peaks between samples may be higher.
Is Neon Districts: City Builder growing or dying?
Neon Districts: City Builder has grown 0.0% over the past 7 days, averaging 3 concurrent players against 3 the week before.
How many visits does Neon Districts: City Builder have?
Neon Districts: City Builder has been played 279,172 times in total, 2,928 of them since RoVitals began tracking it on September 17, 2026.
How much money does Neon Districts: City Builder make?
The RoVitals model puts Neon Districts: City Builder's developer earnings at roughly $0β$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by NovaPunk Studios
β οΈ Neon Districts is in Alpha. Expect frequent updates, balance changes, new systems, and the occasional bug. π Build a living cyberpunk metropolis in Neon Districts: City Builder. Design your road network, construct futuristic buildings, manage utilities and supply chains, expand your district, and watch your neon city come alive. π TRANSIT UPDATE The future is moving. What's New: π Buildable monorails, stations & custom routes π Delivery, police, medical & fire-response drones π Aerial lanes with flying traffic π£οΈ New 4-lane roads & improved intersections π Reworked deliveries & manual delivery routes π¦ Smarter traffic, signals & vehicle routing π¬ Research & expanded District Level progression ποΈ New futuristic buildings & architecture β‘ Major performance, UI & quality-of-life improvements Build from a small district into a massive interconnected cyberpunk cityβon the ground, through the skyline, and now above it. Tags: city builder, tycoon, simulator, cyberpunk
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 0 | 8.8M | ||
| β² 100.0% | 8 | 59.9M | ||
| β² 50.0% | 6 | 13.2M | ||
| β² 0.0% | 4 | 25.5M | ||
| βΌ 100.0% | 1 | 61.2M | ||
| β | 2 | 47.1M | ||
| βΌ 33.3% | 27 | 7.3M | ||
| βΌ 28.6% | 14 | 1.2M |
History since Sep 17, 2026. Data methodology.