Love and Magix
#6,985FallingSince Sep 19, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Love and Magix is down 33.3% day over day, down 38.6% week over week. Its last-24h average (38) is 25.5% below its 7-day average (51).
Love and Magix set its observed peak 8 days ago; its 7-day average is 32% of that peak.
Over the last 8 days, Love and Magix was usually busiest in the hour from 17:00 UTC, averaging 3.9× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 38 | 80 | ▼ 33.3% |
| Last 7 days | 51 | 117 | ▼ 38.6% |
| Last 30 days | 55 | 157 | — |
| Since Sep 19, 2026 | — | 157 | 10 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +6.6K | +68.8K | +91.9K |
| Favorites gained | +26 | +243 | +331 |
| Likes gained | +2 | 91.2% positive overall | |
| Dislikes gained | +0 | 765 👍 · 74 👎 | |
| Totals | 863.3K visits · 4.4K favorites | ||
Rankings
| Live players | #6,985 · Top 50% |
| 24h peak | #6,640 · Top 50% |
| Observed peak | #7,178 · Top 50% |
| Total visits | #11,245 · Top 50% |
| Favorites | #12,002 · Top 50% |
Records
| Highest recorded CCU | 157 · Sep 19, 2026 |
| Best day for visits | +17.1K · Sep 20, 2026 |
| 24h low | 9 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 19, 2026 |
| Days with recorded data | 10 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 19 | 31 | +2.9K |
| Sep 27, 2026 | 45 | 80 | +9.5K |
| Sep 26, 2026 | 58 | 108 | +13.6K |
| Sep 25, 2026 | 43 | 86 | +9.7K |
| Sep 24, 2026 | 38 | 70 | +8.8K |
| Sep 23, 2026 | 35 | 66 | +8K |
| Sep 22, 2026 | 47 | 92 | +10.3K |
| Sep 21, 2026 | 56 | 117 | +12K |
| Sep 20, 2026 | 78 | 138 | +17.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Love and Magix
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Love and Magix right now?
Love and Magix's latest recorded count is 55 concurrent players on Roblox, sampled at 2026-09-28 15:14 UTC. That is 45% above its average over the last 24 hours.
What is Love and Magix's highest recorded player count?
RoVitals began tracking Love and Magix on September 19, 2026; the highest count sampled since then is 157 on September 19, 2026; earlier peaks and peaks between samples may be higher.
Is Love and Magix growing or dying?
Love and Magix has declined 38.6% over the past 7 days, averaging 51 concurrent players against 83 the week before.
How many visits does Love and Magix have?
Love and Magix has been played 863,271 times in total, 91,946 of them since RoVitals began tracking it on September 19, 2026.
How much money does Love and Magix make?
The RoVitals model puts Love and Magix's developer earnings at roughly $1–$8 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Love and Magix
Welcome to the Love & Magix Test Workspace. This environment is used for testing new features, content, and systems before official release. Public test sessions may be hosted here periodically. Features, assets, and gameplay elements are subject to change without notice. - Developed by Faerietale Works. - ✨ Inspired by the magical universe of Winx Club. Winx Club © Rainbow S.p.A. All rights belong to their respective owners. Love & Magix is an fan project and is not affiliated with or endorsed by Rainbow S.p.A. 💗🌈
Games of a similar size
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 9.6% | 117 | 17.8M | ||
| ▼ 8.1% | 117 | 46.1K | ||
| ▼ 11.6% | 110 | 12.8M | ||
| ▼ 16.3% | 107 | 1.3M | ||
| ▼ 14.5% | 106 | 3.8M | ||
| ▼ 30.0% | 101 | 15.6M | ||
| ▼ 50.0% | 100 | 1.8M | ||
| ▼ 26.4% | 94 | 4.7M |
History since Sep 19, 2026. Data methodology.