Scary Coffee Shop [HORROR]
Since Sep 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Scary Coffee Shop [HORROR] is up 0.0% day over day, up 0.0% week over week.
Scary Coffee Shop [HORROR] set its observed peak 3 days ago; its 7-day average is 25% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | β² 0.0% |
| Last 7 days | 1 | 4 | β² 0.0% |
| Last 30 days | 1 | 4 | β |
| Since Sep 18, 2026 | β | 4 | 11 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +137 | +889 | +1.1K |
| Favorites gained | +4 | +10 | +12 |
| Likes gained | +0 | 64.8% positive overall | |
| Dislikes gained | +0 | 375 π Β· 204 π | |
| Totals | 686.3K visits Β· 9.6K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,254 Β· Top 50% |
| Observed peak | #12,051 Β· Top 50% |
| Total visits | #11,646 Β· Top 50% |
| Favorites | #10,504 Β· Top 50% |
Records
| Highest recorded CCU | 4 Β· Sep 24, 2026 |
| Best day for visits | +188 Β· Sep 26, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 10 min |
| Tracked since | Sep 18, 2026 |
| Days with recorded data | 11 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 0 | +134 |
| Sep 27, 2026 | 0 | 2 | +186 |
| Sep 26, 2026 | 1 | 2 | +188 |
| Sep 25, 2026 | 1 | 3 | +130 |
| Sep 24, 2026 | 1 | 4 | +55 |
| Sep 23, 2026 | 0 | 0 | +66 |
| Sep 22, 2026 | 0 | 2 | +87 |
| Sep 21, 2026 | 0 | 1 | +83 |
| Sep 20, 2026 | 1 | 2 | +125 |
| Sep 19, 2026 | 1 | 2 | +84 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Scary Coffee Shop [HORROR]
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Scary Coffee Shop right now?
Scary Coffee Shop's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 14:58 UTC. That is 100% below its average over the last 24 hours.
What is Scary Coffee Shop's highest recorded player count?
RoVitals began tracking Scary Coffee Shop on September 18, 2026; the highest count sampled since then is 4 on September 24, 2026; earlier peaks and peaks between samples may be higher.
Is Scary Coffee Shop growing or dying?
Scary Coffee Shop has grown 0.0% over the past 7 days, averaging 1 concurrent players against 1 the week before.
How many visits does Scary Coffee Shop have?
Scary Coffee Shop has been played 686,338 times in total, 1,138 of them since RoVitals began tracking it on September 18, 2026.
How much money does Scary Coffee Shop make?
The RoVitals model puts Scary Coffee Shop's developer earnings at roughly $0β$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Endless Eclipse Studio
β Welcome to the Night Shift. Just a simple job. Make coffee. Serve customers. Go home. ...Right? Something watches from the shadows. Customers whisper about a woman who used to work here. A woman who stopped smiling. Stopped talking. She never left. πͺ¦ Can you survive until dawn... or will you become the next one who stays forever? ποΈ 4 nights of escalating terror β Serve customers... if they're really customers πͺ Don't look behind you π€« She has no voice. But she remembers everything. Some shifts never end. Tags: horror scary coffeeshop nightshift ghost survival multiplayer story atmospheric jumpscare creepy fnaf thriller mystery roleplay
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 100.0% | 1 | 57.5M | ||
| β² 0.0% | 5 | 25.2M | ||
| β | 5 | 5.9M | ||
| β² 0.0% | 4 | 15.5M | ||
| βΌ 25.0% | 16 | 34.3M | ||
| β | 0 | 11.9M | ||
| β² 0.0% | 18 | 54.7M | ||
| βΌ 25.0% | 26 | 34.2M |
History since Sep 18, 2026. Data methodology.