Since Sep 23, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Test is down 8.3% day over day, up 31.9% week over week.
Test set its observed peak 4 days ago; its 7-day average is 41% of that peak.
Over the last 13 days, Test was usually busiest in the hour from 13:00 UTC, averaging 1.9Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 154 | 202 | βΌ 8.3% |
| Last 7 days | 190 | 468 | β² 31.9% |
| Last 30 days | 165 | 468 | β |
| Since Sep 23, 2026 | β | 468 | 15 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.2K | +60.9K | +108.7K |
| Favorites gained | +10 | +176 | +299 |
| Likes gained | +3 | 91.6% positive overall | |
| Dislikes gained | +0 | 1,299 π Β· 119 π | |
| Totals | 380K visits Β· 1.3K favorites | ||
Rankings
| Live players | β |
| 24h peak | #4,739 Β· Top 25% |
| Observed peak | #5,678 Β· Top 25% |
| Total visits | #14,299 |
| Favorites | #16,004 |
| Rating | #3,674 Β· Top 50% |
Records
| Highest recorded CCU | 468 Β· Oct 2, 2026 |
| Best day for visits | +12.3K Β· Oct 2, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 91 min |
| Tracked since | Sep 23, 2026 |
| Days with recorded data | 15 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 0 | 0 | +0 |
| Oct 6, 2026 | 147 | 202 | +4.9K |
| Oct 5, 2026 | 180 | 245 | +8.3K |
| Oct 4, 2026 | 190 | 324 | +12.2K |
| Oct 3, 2026 | 200 | 290 | +10.2K |
| Oct 2, 2026 | 219 | 468 | +12.3K |
| Oct 1, 2026 | 176 | 246 | +7.6K |
| Sep 30, 2026 | 220 | 295 | +8.3K |
| Sep 29, 2026 | 183 | 419 | +8.9K |
| Sep 28, 2026 | 90 | 125 | +4.9K |
| Sep 27, 2026 | 120 | 165 | +6.2K |
| Sep 26, 2026 | 136 | 182 | +6.9K |
| Sep 25, 2026 | 146 | 209 | +7.5K |
| Sep 24, 2026 | 157 | 311 | +10.5K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Test
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Test right now?
Test's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-07 07:14 UTC. That is 100% below its average over the last 24 hours.
What is Test's highest recorded player count?
RoVitals began tracking Test on September 23, 2026; the highest count sampled since then is 468 on October 2, 2026; earlier peaks and peaks between samples may be higher.
Is Test growing or dying?
Test has grown 31.9% over the past 7 days, averaging 190 concurrent players against 144 the week before.
How many visits does Test have?
Test has been played 380,003 times in total, 108,709 of them since RoVitals began tracking it on September 23, 2026.
How much money does Test make?
The RoVitals model puts Test's developer earnings at roughly $9β$84 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
More by BIG Copies Pets!
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 0 | 374.6K | 92% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 4 | 108M | ||
| β | 0 | 59.3M | ||
| βΌ 50.0% | 2 | 102.5M | ||
| βΌ 50.0% | 3 | 43.5M | ||
| β² 0.0% | 13 | 15.5M | ||
| β | 0 | 17.1M | ||
| β² 10.0% | 17 | 2.3M | ||
| β² 25.0% | 14 | 1.2M |
History since Sep 23, 2026. Data methodology.