[πΆ] Cut Through Everything
#7,838Falling fastSince Oct 1, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Cut Through Everything is down 39.0% day over day. Its last-24h average (36) is 64.4% below its 7-day average (101).
Cut Through Everything set its observed peak 4 days ago; its 7-day average is 40% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 36 | 78 | βΌ 39.0% |
| Last 7 days | 101 | 254 | β |
| Last 30 days | 102 | 254 | β |
| Since Oct 1, 2026 | β | 254 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.6K | +41.9K | +32.4K |
| Favorites gained | +11 | +131 | +93 |
| Likes gained | +1 | 73.8% positive overall | |
| Dislikes gained | +0 | 321 π Β· 114 π | |
| Totals | 396K visits Β· 1.7K favorites | ||
Rankings
| Live players | #7,838 Β· Top 50% |
| 24h peak | #6,887 Β· Top 25% |
| Observed peak | #7,041 Β· Top 50% |
| Total visits | #14,109 |
| Favorites | #15,354 |
| In Simulation | #2,973 of 7,264 |
Records
| Highest recorded CCU | 254 Β· Oct 1, 2026 |
| Best day for visits | +12.2K Β· Oct 2, 2026 |
| 24h low | 9 |
| Avg. session (est.) | 19 min |
| Tracked since | Oct 1, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 22 | 43 | +1.3K |
| Oct 5, 2026 | 45 | 78 | +3.8K |
| Oct 4, 2026 | 76 | 105 | +6K |
| Oct 3, 2026 | 109 | 207 | +9.2K |
| Oct 2, 2026 | 150 | 219 | +12.2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Cut Through Everything
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Cut Through Everything right now?
Cut Through Everything's latest recorded count is 28 concurrent players on Roblox, sampled at 2026-10-06 14:30 UTC. That is 22% below its average over the last 24 hours.
What is Cut Through Everything's highest recorded player count?
RoVitals began tracking Cut Through Everything on October 1, 2026; the highest count sampled since then is 254 on October 1, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Cut Through Everything have?
Cut Through Everything has been played 396,003 times in total, 32,426 of them since RoVitals began tracking it on October 1, 2026.
How much money does Cut Through Everything make?
The RoVitals model puts Cut Through Everything's developer earnings at roughly $2β$20 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Sneaky Katana
βοΈ This boss is WAY too strong, can you defeat him down? Train to gain strength and cut blocks faster Buy better hilts to swing faster Open crates and roll rare blades for insane strength gains Travel further to discover tougher blocks and stronger bosses π‘οΈ Cut everything, become insanely strong, and reach the end of the map and maybe more!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 43.2% | 41 | 18.5M | ||
| β² 13.6% | 30 | 5.9M | ||
| β² 7.7% | 30 | 2.9M | ||
| β² 0.0% | 46 | 205.2K | ||
| βΌ 36.7% | 47 | 34.6K | ||
| βΌ 54.8% | 159 | 4.5M | ||
| βΌ 50.0% | 7 | 422.6K | ||
| βΌ 16.7% | 13 | 6.1M |
History since Oct 1, 2026. Data methodology.