in-Spire icon

in-Spire [🗡️] [RUNES]

#9,998
by ZipfsTheoryRPG · Turn-based RPGServer size: 30Created Aug 13, 2026Game updated Sep 25, 2026
Play on Roblox
Latest player count
2
▼ 14.3% vs prior 24h
24h peak
11
avg 6
7-day peak
18
avg 7
30-day peak
18
avg 6
Observed peak
18
Sep 26, 2026
Since Sep 24, 2026
Global rank
#9,998
Top 50%

Player count history

in-Spire [RUNES] — concurrent players
in-Spire [RUNES] — concurrent players112

Performance analysis

Measured on average concurrent players rather than a single spike, in-Spire [RUNES] is down 14.3% day over day.

Player counts by period

PeriodAveragePeakChange
Last 24 hours611▼ 14.3%
Last 7 days718—
Last 30 days618—
Since Sep 24, 2026—185 days tracked

Growth

Metric24h7d30d
Visits gained+229+1.3K+1K
Favorites gained+17+86+73
Likes gained+379.9% positive overall
Dislikes gained+0219 👍 · 55 👎
Totals11.4K visits · 885 favorites

Rankings

Live players#9,998 · Top 50%
24h peak#9,946 · Top 50%
Observed peak#10,761 · Top 50%
Total visits#16,366
Favorites#14,256
In RPG#199 of 259

Records

Highest recorded CCU18 · Sep 26, 2026
Best day for visits+396 · Sep 26, 2026
24h low2
Avg. session (est.)36 min
Tracked sinceSep 24, 2026
Days with recorded data5 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Sep 28, 2026711+153
Sep 27, 2026611+295
Sep 26, 2026918+396
Sep 25, 2026413+205

Estimated developer earnings

Per day
$0 – $2
30-day model projection
$20
Earned Robux / day
R$ 173

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1.2 earned Robux per player-hour. Formula and limitations.

Visits history

in-Spire [RUNES] — total visits
in-Spire [RUNES] — total visits11.4K10.1K

Compare in-Spire [RUNES]

Side-by-side player counts, peaks and growth against games of a similar size:

Frequently asked questions

How many people are playing in-Spire right now?

in-Spire's latest recorded count is 2 concurrent players on Roblox, sampled at 2026-09-28 15:33 UTC. That is 67% below its average over the last 24 hours.

What is in-Spire's highest recorded player count?

RoVitals began tracking in-Spire on September 24, 2026; the highest count sampled since then is 18 on September 26, 2026; earlier peaks and peaks between samples may be higher.

How many visits does in-Spire have?

in-Spire has been played 11,358 times in total, 1,049 of them since RoVitals began tracking it on September 24, 2026.

How much money does in-Spire make?

The RoVitals model puts in-Spire's developer earnings at roughly $0–$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.

Description from Roblox, by ZipfsTheory

A turn-based roguelike deckbuilder where every run is built around the weapons you choose and the cards you find along the way. Mix and match different weapons, experiment with unique card synergies, and build your deck to take on increasingly difficult enemies and bosses. This game supports both singleplayer and multiplayer. Inspired by Slay the Spire and thematically inspired by AAC (An Average Campaign).

Similar RPG games

GamePlaying24h24h peakVisits
Sans Fight Simulator iconSans Fight Simulator7▼ 38.5%4011.8M
[SZN2] Monster Battles icon[🌋SZN2] Monster Battles10▼ 51.0%372.1M
[OLD] Champions: Team Arena icon[OLD] Champions: Team Arena11▼ 7.1%213.3M
[FAIRY REALM] Deadly Sins Retribution icon[🎊FAIRY REALM🎊] Deadly Sins Retribution2▲ 50.0%1421.5M
MeloBlox RPG Adventure icon⚔️MeloBlox RPG Adventure2▼ 50.0%26M
[NEW] Cavern Quest icon[NEW] Cavern Quest2▼ 11.1%2013.9M
Superhero Academy iconSuperhero Academy0▼ 41.7%218.1M
[MAINTENANCE] UT:TMK [Alpha] icon[MAINTENANCE] UT:TMK [Alpha]0—01.5M

History since Sep 24, 2026. Data methodology.