+1 Strength to Crush
FallingSince Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, +1 Strength to Crush is down 37.5% day over day, down 28.6% week over week. Its last-24h average (5) is 50.0% below its 7-day average (10).
+1 Strength to Crush set its observed peak 5 days ago; its 7-day average is 7% of that peak.
Over the last 7 days, +1 Strength to Crush was usually busiest in the hour from 23:00 UTC, averaging 15.6Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 5 | 27 | βΌ 37.5% |
| Last 7 days | 10 | 140 | βΌ 28.6% |
| Last 30 days | 10 | 140 | β |
| Since Sep 29, 2026 | β | 140 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.2K | +21.3K | +23.3K |
| Favorites gained | +148 | +1,444 | +1,587 |
| Likes gained | +1 | 91.9% positive overall | |
| Dislikes gained | +2 | 227 π Β· 20 π | |
| Totals | 93.3K visits Β· 5.7K favorites | ||
Rankings
| Live players | β |
| 24h peak | #9,282 Β· Top 50% |
| Observed peak | #8,491 Β· Top 50% |
| Total visits | #16,630 |
| Favorites | #13,122 Β· Top 50% |
Records
| Highest recorded CCU | 140 Β· Oct 1, 2026 |
| Best day for visits | +4.7K Β· Oct 3, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 3 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 4 | 21 | +1.4K |
| Oct 6, 2026 | 7 | 35 | +2.3K |
| Oct 5, 2026 | 7 | 24 | +3K |
| Oct 4, 2026 | 5 | 27 | +2.6K |
| Oct 3, 2026 | 10 | 71 | +4.7K |
| Oct 2, 2026 | 12 | 97 | +3.2K |
| Oct 1, 2026 | 13 | 140 | +3K |
| Sep 30, 2026 | 11 | 52 | +3.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare +1 Strength to Crush
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing +1 Strength to Crush right now?
+1 Strength to Crush's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-07 13:12 UTC. That is 100% below its average over the last 24 hours.
What is +1 Strength to Crush's highest recorded player count?
RoVitals began tracking +1 Strength to Crush on September 29, 2026; the highest count sampled since then is 140 on October 1, 2026; earlier peaks and peaks between samples may be higher.
Is +1 Strength to Crush growing or dying?
+1 Strength to Crush has declined 28.6% over the past 7 days, averaging 10 concurrent players against 14 the week before.
How many visits does +1 Strength to Crush have?
+1 Strength to Crush has been played 93,292 times in total, 23,285 of them since RoVitals began tracking it on September 29, 2026.
How much money does +1 Strength to Crush make?
The RoVitals model puts +1 Strength to Crush's developer earnings at roughly $0β$3 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Birbing Studios
Start by crushing a wooden cube. End by crushing a BLACK HOLE. π³οΈ 𦡠Train your legs to gain Power π¦ Stomp cubes flat for Cash π Buy better shoes to squat faster π² Roll chests for rare materials and huge multipliers π Walk further for heavier cubes, then enter SPACE β Crushes Offline! Can you crush The Universe? π LIKE & β FAVORITE for more updates!
More by Birbing Studios
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 269 | 21.9K | 92% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 4 | 108M | ||
| β | 0 | 59.3M | ||
| βΌ 50.0% | 1 | 102.5M | ||
| βΌ 50.0% | 3 | 43.5M | ||
| β² 16.7% | 13 | 15.5M | ||
| β | 0 | 17.1M | ||
| βΌ 12.5% | 11 | 122.6M | ||
| βΌ 33.3% | 8 | 414.3K |
History since Sep 29, 2026. Data methodology.