[π€] Transformers CyberSpark
#5,916Since Sep 21, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Transformers CyberSpark is down 31.1% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 62 | 119 | βΌ 31.1% |
| Last 7 days | 66 | 155 | β |
| Last 30 days | 65 | 155 | β |
| Since Sep 21, 2026 | β | 155 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +12.1K | +91.5K | +90.9K |
| Favorites gained | +41 | +334 | +332 |
| Likes gained | +2 | 82.6% positive overall | |
| Dislikes gained | +0 | 1,021 π Β· 215 π | |
| Totals | 5.7M visits Β· 10K favorites | ||
Rankings
| Live players | #5,916 Β· Top 25% |
| 24h peak | #5,863 Β· Top 25% |
| Observed peak | #7,214 Β· Top 50% |
| Total visits | #7,042 Β· Top 50% |
| Favorites | #10,408 Β· Top 50% |
| Rating | #6,832 |
| In Roleplay & Avatar Sim | #479 of 892 |
Records
| Highest recorded CCU | 155 Β· Sep 26, 2026 |
| Best day for visits | +22.3K Β· Sep 26, 2026 |
| 24h low | 26 |
| Avg. session (est.) | 7 min |
| Tracked since | Sep 21, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 44 | 66 | +6.6K |
| Sep 27, 2026 | 86 | 122 | +19.7K |
| Sep 26, 2026 | 98 | 155 | +22.3K |
| Sep 25, 2026 | 52 | 91 | +11.5K |
| Sep 24, 2026 | 44 | 85 | +10K |
| Sep 23, 2026 | 43 | 73 | +9.8K |
| Sep 22, 2026 | 49 | 89 | +10.9K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Transformers CyberSpark
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Transformers CyberSpark right now?
Transformers CyberSpark's latest recorded count is 51 concurrent players on Roblox, sampled at 2026-09-28 15:42 UTC. That is 18% below its average over the last 24 hours.
What is Transformers CyberSpark's highest recorded player count?
RoVitals began tracking Transformers CyberSpark on September 21, 2026; the highest count sampled since then is 155 on September 26, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Transformers CyberSpark have?
Transformers CyberSpark has been played 5,671,947 times in total, 90,893 of them since RoVitals began tracking it on September 21, 2026.
How much money does Transformers CyberSpark make?
The RoVitals model puts Transformers CyberSpark's developer earnings at roughly $2β$14 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Transformers: Cyberspark
Welcome to Transformers CyberSpark, a fun Cybertron roleplay where you pick your faction and write your own story! Join the heroic Autobots, ruthless Decepticons, and everything in between! The war for Cybertron is yours to shape! π₯ We plan to make a series out of this game. if you are interested please go to our youtube's latest video for more information. Credits: Hangarnack: Cybertronian Tires, and Hotshot Morph herbieturbinado1300: Morph Template I do not own any rights to the Transformers brand. All rights go to Hasbro.
Similar Roleplay & Avatar Sim games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 25.4% | 89 | 4.6M | ||
| βΌ 24.1% | 69 | 11.3M | ||
| βΌ 30.0% | 149 | 4.6M | ||
| βΌ 29.4% | 91 | 17.8M | ||
| βΌ 14.9% | 95 | 7.5M | ||
| βΌ 12.9% | 84 | 11M | ||
| β² 9.1% | 20 | 3.7M | ||
| βΌ 20.0% | 19 | 5.4M |
History since Sep 21, 2026. Data methodology.