[π§] Be a Thief!
#11,458Since Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Be a Thief! is up 0.0% day over day.
Be a Thief! set its observed peak 5 days ago; its 7-day average is 18% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 3 | 11 | β² 0.0% |
| Last 7 days | 9 | 50 | β |
| Last 30 days | 9 | 50 | β |
| Since Sep 29, 2026 | β | 50 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +519 | +10.6K | +10.6K |
| Favorites gained | +1 | +49 | +48 |
| Likes gained | +1 | 92.4% positive overall | |
| Dislikes gained | +0 | 10,676 π Β· 878 π | |
| Totals | 2.4M visits Β· 18.5K favorites | ||
Rankings
| Live players | #11,458 Β· Top 50% |
| 24h peak | #10,955 Β· Top 50% |
| Observed peak | #10,635 Β· Top 50% |
| Total visits | #9,939 Β· Top 50% |
| Favorites | #10,141 Β· Top 50% |
| Rating | #3,210 Β· Top 50% |
| In Simulation | #4,369 of 7,267 |
Records
| Highest recorded CCU | 50 Β· Oct 1, 2026 |
| Best day for visits | +3.3K Β· Sep 30, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 3 | 11 | +519 |
| Oct 5, 2026 | 4 | 8 | +573 |
| Oct 4, 2026 | 3 | 10 | +950 |
| Oct 3, 2026 | 6 | 11 | +1.2K |
| Oct 2, 2026 | 5 | 10 | +1K |
| Oct 1, 2026 | 17 | 50 | +3.1K |
| Sep 30, 2026 | 18 | 48 | +3.3K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Be a Thief!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Be a Thief! right now?
Be a Thief!'s latest recorded count is 1 concurrent players on Roblox, sampled at 2026-10-06 18:29 UTC. That is 67% below its average over the last 24 hours.
What is Be a Thief!'s highest recorded player count?
RoVitals began tracking Be a Thief! on September 29, 2026; the highest count sampled since then is 50 on October 1, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Be a Thief! have?
Be a Thief! has been played 2,426,669 times in total, 10,583 of them since RoVitals began tracking it on September 29, 2026.
How much money does Be a Thief! make?
The RoVitals model puts Be a Thief!'s developer earnings at roughly $0β$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Funwise
Welcome to Be a Thief! Are you ready to become the RICHEST THIEF IN THE WORLD? Break into houses, Rob npcs, Pull off INSANE Heists, Fish up unique items and sell for a profit! Flex unique items on friends, and have fun! [How To Steal] β’ Break into any house! β’ Find any item you want to steal! β’ Steal what you can and get out before the time is up! β’ After a quick escape, sell your items! Magnet Beacons will steal OFFLINE, just head over to the shop and buy one!
More by Funwise
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 1,328 | 1.1M | 93% | ||
| 28 | 72.7M | 93% | ||
| 2 | 14.8M | 87% | ||
| 1 | 1.1M | 90% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 2 | 12M | ||
| β | 1 | 13.5M | ||
| β² 33.3% | 8 | 15.5M | ||
| β | 1 | 10.6M | ||
| β | 1 | 14.8M | ||
| β² 0.0% | 4 | 16.6M | ||
| βΌ 50.0% | 5 | 2.3M | ||
| β² 0.0% | 10 | 1.6M |
History since Sep 29, 2026. Data methodology.