[QUESTS!] Merge an Army!
#9,010Since Sep 23, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [QUESTS!] Merge an Army! is down 25.0% day over day.
[QUESTS!] Merge an Army! set its observed peak 3 days ago; its 7-day average is 33% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 6 | 14 | βΌ 25.0% |
| Last 7 days | 7 | 21 | β |
| Last 30 days | 7 | 21 | β |
| Since Sep 23, 2026 | β | 21 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1K | +6.7K | +6.5K |
| Favorites gained | +39 | +222 | +215 |
| Likes gained | +0 | 62.1% positive overall | |
| Dislikes gained | +1 | 1,468 π Β· 895 π | |
| Totals | 2.3M visits Β· 28.7K favorites | ||
Rankings
| Live players | #9,010 Β· Top 50% |
| 24h peak | #9,621 Β· Top 50% |
| Observed peak | #10,561 Β· Top 50% |
| Total visits | #9,089 Β· Top 50% |
| Favorites | #8,113 Β· Top 50% |
| Rating | #10,414 |
| In Simulation | #3,212 of 5,895 |
Records
| Highest recorded CCU | 21 Β· Sep 25, 2026 |
| Best day for visits | +1.8K Β· Sep 25, 2026 |
| 24h low | 3 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 23, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 6 | 9 | +745 |
| Sep 27, 2026 | 7 | 16 | +1.4K |
| Sep 26, 2026 | 10 | 20 | +1.8K |
| Sep 25, 2026 | 10 | 21 | +1.8K |
| Sep 24, 2026 | 4 | 11 | +750 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [QUESTS!] Merge an Army!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Merge an Army! right now?
Merge an Army!'s latest recorded count is 8 concurrent players on Roblox, sampled at 2026-09-28 16:40 UTC. That is 33% above its average over the last 24 hours.
What is Merge an Army!'s highest recorded player count?
RoVitals began tracking Merge an Army! on September 23, 2026; the highest count sampled since then is 21 on September 25, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Merge an Army! have?
Merge an Army! has been played 2,339,928 times in total, 6,513 of them since RoVitals began tracking it on September 23, 2026.
How much money does Merge an Army! make?
The RoVitals model puts Merge an Army!'s developer earnings at roughly $0β$3 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Underwater Ceramic Technicians
Merge troops. Build your fortress. DOMINATE the battlefield! π‘οΈ Merge soldiers into STRONGER units π° Build powerful defenses to protect your base π° Your army earns CASH every second - even while you're OFFLINE! βοΈ Attack enemy bases, break through their defenses and wipe their army! π Upgrade your base to defend against incoming raids --Update Log-- - Bosses! Bosses spawn every hour and a legendary boss spawns every 3 hours! - Bosses drop crates! - Added random crate drops on your plot! - Crates drop high level troops when you purchase them! - Bug Fixes! Developed by thunder1222 & LinxyDotLua
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 42.9% | 13 | 41.4M | ||
| β² 16.7% | 13 | 13M | ||
| βΌ 14.3% | 13 | 26.4M | ||
| βΌ 18.2% | 17 | 4.2M | ||
| βΌ 38.7% | 39 | 8.3M | ||
| βΌ 25.0% | 16 | 9M | ||
| βΌ 28.6% | 10 | 74M | ||
| βΌ 33.3% | 12 | 12.6M |
History since Sep 23, 2026. Data methodology.