π Call Centre Simulator
#9,747FallingSince Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Call Centre Simulator is down 25.0% day over day. Its last-24h average (6) is 57.1% below its 7-day average (14).
Call Centre Simulator set its observed peak 5 days ago; its 7-day average is 25% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 6 | 11 | βΌ 25.0% |
| Last 7 days | 14 | 56 | β |
| Last 30 days | 14 | 56 | β |
| Since Sep 30, 2026 | β | 56 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.1K | +18.2K | +17.7K |
| Favorites gained | +6 | +126 | +126 |
| Likes gained | +7 | 89.7% positive overall | |
| Dislikes gained | +1 | 6,512 π Β· 745 π | |
| Totals | 756.9K visits Β· 7.2K favorites | ||
Rankings
| Live players | #9,747 Β· Top 50% |
| 24h peak | #11,037 Β· Top 50% |
| Observed peak | #10,528 Β· Top 50% |
| Total visits | #12,996 Β· Top 50% |
| Favorites | #12,587 Β· Top 50% |
| Rating | #4,638 Β· Top 50% |
| In Simulation | #3,649 of 7,376 |
Records
| Highest recorded CCU | 56 Β· Oct 2, 2026 |
| Best day for visits | +4.4K Β· Oct 2, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 6 | 10 | +932 |
| Oct 6, 2026 | 8 | 17 | +1.4K |
| Oct 5, 2026 | 8 | 18 | +1.6K |
| Oct 4, 2026 | 12 | 24 | +2.5K |
| Oct 3, 2026 | 16 | 24 | +3.2K |
| Oct 2, 2026 | 24 | 56 | +4.4K |
| Oct 1, 2026 | 19 | 35 | +3.7K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Call Centre Simulator
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Call Centre Simulator right now?
Call Centre Simulator's latest recorded count is 8 concurrent players on Roblox, sampled at 2026-10-07 20:18 UTC. That is 33% above its average over the last 24 hours.
What is Call Centre Simulator's highest recorded player count?
RoVitals began tracking Call Centre Simulator on September 30, 2026; the highest count sampled since then is 56 on October 2, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Call Centre Simulator have?
Call Centre Simulator has been played 756,921 times in total, 17,730 of them since RoVitals began tracking it on September 30, 2026.
How much money does Call Centre Simulator make?
The RoVitals model puts Call Centre Simulator's developer earnings at roughly $0β$3 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Indian Data Farm
OFFLINE EARNINGS! π₯ From kicked out by your mom and sent to live with your uncle, you hatch a plan to start something meaningful. Begin small with a single workstation, helping people solve problems and grow your reputation. π₯ Hire workers π’ upgrade your office, and expand into a massive support empire. From tiny calls to big challenges, become the ultimate call center CEO! πΈ Earn money π¨βπΌ Build your team π’ Upgrade your office π Help more people π― Reach the top! π Join our group for rewards, money boosts, and exclusive perks! π Follow our social links to get weekly codes and redeem in-game currency! π Disclaimer: This game is fictional and made for entertainment purposes only. It is not intended to represent, reference, or reflect any real world people, places, cultures, or organizations. Tags: Tycoon, Simulation, Strategy, Management, Roleplay, Business, Clicker, Idle, Incremental, Economy, Office, Corporate, Upgrade, Money, Cash, Capitalism, Empire
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 33.3% | 14 | 4.1M | ||
| β² 0.0% | 13 | 150.4M | ||
| β² 10.0% | 24 | 3.6M | ||
| β² 0.0% | 16 | 41.4M | ||
| βΌ 42.9% | 9 | 6.9M | ||
| β² 25.0% | 21 | 88.8M | ||
| β² 200.0% | 5 | 17.2M | ||
| βΌ 22.2% | 18 | 8.7M |
History since Sep 30, 2026. Data methodology.