Hold It In π½
#10,857Since Oct 5, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Hold It In is down 40.0% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 3 | 7 | βΌ 40.0% |
| Last 7 days | 3 | 8 | β |
| Last 30 days | 4 | 8 | β |
| Since Oct 5, 2026 | β | 8 | 2 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +416 | +646 | +452 |
| Favorites gained | +3 | +5 | +3 |
| Likes gained | +2 | 94.7% positive overall | |
| Dislikes gained | +2 | 517 π Β· 29 π | |
| Totals | 39.5K visits Β· 165 favorites | ||
Rankings
| Live players | #10,857 Β· Top 50% |
| 24h peak | #11,659 Β· Top 50% |
| Observed peak | #13,350 Β· Top 50% |
| Total visits | #17,798 |
| Favorites | #18,564 |
| In Simulation | #4,083 of 7,277 |
Records
| Highest recorded CCU | 8 Β· Oct 5, 2026 |
| Best day for visits | +452 Β· Oct 6, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 7 min |
| Tracked since | Oct 5, 2026 |
| Days with recorded data | 2 days of history |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Hold It In
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Hold It In right now?
Hold It In's latest recorded count is 4 concurrent players on Roblox, sampled at 2026-10-06 23:59 UTC. That is 33% above its average over the last 24 hours.
What is Hold It In's highest recorded player count?
RoVitals began tracking Hold It In on October 5, 2026; the highest count sampled since then is 8 on October 5, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Hold It In have?
Hold It In has been played 39,473 times in total, 452 of them since RoVitals began tracking it on October 5, 2026.
How much money does Hold It In make?
The RoVitals model puts Hold It In's developer earnings at roughly $0β$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Time Will Pass
π½ You REALLY need to go... and the only restroom is on the TOP floor of the mall! π Queue for the escalator, wait for your key in the food court, and squeeze into a packed elevator. π Hold it in through every line, every wait, and every chatty stranger! π² Finally grab a stall and reveal a random toilet, from Normal to the legendary Golden Throne! π Hit FLUSH to see where it sends you, then play again to collect every toilet! Can you hold it in long enough? π¬
More by Time Will Pass
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 7,561 | 1M | 66% | ||
| 414 | 114.8K | 39% | ||
| 799 | 179.1K | 75% | ||
| 16 | 19.2K | 19% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 33.3% | 10 | 24.5M | ||
| βΌ 14.3% | 13 | 10.3M | ||
| β² 33.3% | 10 | 16.2M | ||
| βΌ 7.1% | 22 | 141.2M | ||
| β² 66.7% | 29 | 6.4M | ||
| β² 25.0% | 11 | 14.7M | ||
| β² 50.0% | 14 | 1.2M | ||
| β² 50.0% | 5 | 9.9M |
History since Oct 5, 2026. Data methodology.