π₯ OPEN EGGSZ BUT EVERYTHING IS MODDED
Since Sep 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, OPEN EGGSZ BUT EVERYTHING IS MODDED is up 25.8% day over day, up 26.8% week over week.
OPEN EGGSZ BUT EVERYTHING IS MODDED set its observed peak 9 days ago; its 7-day average is 14% of that peak.
Over the last 9 days, OPEN EGGSZ BUT EVERYTHING IS MODDED was usually busiest in the hour from 18:00 UTC, averaging 3.4Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 39 | 0 | β² 25.8% |
| Last 7 days | 104 | 354 | β² 26.8% |
| Last 30 days | 94 | 770 | β |
| Since Sep 18, 2026 | β | 770 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +7.7K | +126.2K | +145.1K |
| Favorites gained | +448 | +12,137 | +14,312 |
| Likes gained | +20 | 93.3% positive overall | |
| Dislikes gained | +0 | 750 π Β· 54 π | |
| Totals | 157.3K visits Β· 15.8K favorites | ||
Rankings
| Live players | β |
| 24h peak | β |
| Observed peak | #3,990 Β· Top 25% |
| Total visits | #13,314 |
| Favorites | #9,218 Β· Top 50% |
Records
| Highest recorded CCU | 770 Β· Sep 19, 2026 |
| Best day for visits | +28.2K Β· Sep 20, 2026 |
| 24h low | 0 |
| Tracked since | Sep 18, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 0 | +0 |
| Sep 27, 2026 | 0 | 0 | +0 |
| Sep 26, 2026 | 34 | 69 | +7.1K |
| Sep 25, 2026 | 28 | 67 | +6.1K |
| Sep 24, 2026 | 52 | 177 | +10.5K |
| Sep 23, 2026 | 127 | 300 | +25.5K |
| Sep 22, 2026 | 112 | 332 | +24K |
| Sep 21, 2026 | 105 | 307 | +22.2K |
| Sep 20, 2026 | 136 | 354 | +28.2K |
| Sep 19, 2026 | 104 | 770 | +21.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare OPEN EGGSZ BUT EVERYTHING IS MODDED
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing OPEN EGGSZ BUT EVERYTHING IS MODDED right now?
OPEN EGGSZ BUT EVERYTHING IS MODDED's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 10:26 UTC. That is 100% below its average over the last 24 hours.
What is OPEN EGGSZ BUT EVERYTHING IS MODDED's highest recorded player count?
RoVitals began tracking OPEN EGGSZ BUT EVERYTHING IS MODDED on September 18, 2026; the highest count sampled since then is 770 on September 19, 2026; earlier peaks and peaks between samples may be higher.
Is OPEN EGGSZ BUT EVERYTHING IS MODDED growing or dying?
OPEN EGGSZ BUT EVERYTHING IS MODDED has grown 26.8% over the past 7 days, averaging 104 concurrent players against 82 the week before.
How many visits does OPEN EGGSZ BUT EVERYTHING IS MODDED have?
OPEN EGGSZ BUT EVERYTHING IS MODDED has been played 157,272 times in total, 145,114 of them since RoVitals began tracking it on September 18, 2026.
How much money does OPEN EGGSZ BUT EVERYTHING IS MODDED make?
The RoVitals model puts OPEN EGGSZ BUT EVERYTHING IS MODDED's developer earnings at roughly $2β$21 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 8 | 59.9M | ||
| β | 1 | 61.2M | ||
| β | 0 | 12.9M | ||
| β | 0 | 11.7M | ||
| βΌ 100.0% | 0 | 211.6M | ||
| β | 0 | 24.8M | ||
| βΌ 25.0% | 11 | 5.1M | ||
| βΌ 33.3% | 13 | 5M |
History since Sep 18, 2026. Data methodology.