Evil Cult Incremental
Since Aug 30, 2026
Player count history
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | β |
| Last 7 days | 1 | 2 | β |
| Last 30 days | 1 | 2 | β |
| Since Aug 30, 2026 | β | 2 | 30 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +23 | +263 | +991 |
| Favorites gained | +0 | +2 | +5 |
| Likes gained | +0 | 80.9% positive overall | |
| Dislikes gained | +0 | 875 π Β· 206 π | |
| Totals | 107.3K visits Β· 1.1K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,282 Β· Top 50% |
| Observed peak | #12,950 |
| Total visits | #14,144 |
| Favorites | #14,013 |
| Rating | #7,361 |
Records
| Highest recorded CCU | 2 Β· Sep 25, 2026 |
| Best day for visits | +56 Β· Sep 5, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 63 min |
| Tracked since | Aug 30, 2026 |
| Days with recorded data | 30 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 2 | +23 |
| Sep 27, 2026 | 0 | 1 | +53 |
| Sep 26, 2026 | 0 | 1 | +39 |
| Sep 25, 2026 | 0 | 2 | +54 |
| Sep 24, 2026 | 0 | 0 | +40 |
| Sep 23, 2026 | 0 | 0 | +25 |
| Sep 22, 2026 | 0 | 1 | +29 |
| Sep 21, 2026 | 0 | 0 | +24 |
| Sep 20, 2026 | 0 | 1 | +34 |
| Sep 19, 2026 | 0 | 0 | +46 |
| Sep 18, 2026 | 0 | 0 | +28 |
| Sep 17, 2026 | 0 | 0 | +37 |
| Sep 16, 2026 | 0 | 0 | +23 |
| Sep 15, 2026 | 0 | 0 | +33 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Evil Cult Incremental
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Evil Cult Incremental right now?
Evil Cult Incremental's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 16:19 UTC. That is 100% below its average over the last 24 hours.
What is Evil Cult Incremental's highest recorded player count?
RoVitals began tracking Evil Cult Incremental on August 30, 2026; the highest count sampled since then is 2 on September 25, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Evil Cult Incremental have?
Evil Cult Incremental has been played 107,325 times in total, 991 of them since RoVitals began tracking it on August 30, 2026.
How much money does Evil Cult Incremental make?
The RoVitals model puts Evil Cult Incremental's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Rivrs x Sim
π Welcome to Evil Cult Incremental π©Έ Brainwash cultists to harvest Souls π Study forbidden knowledge to grow stronger π Rebirth and unlock powerful multipliers π³ Progress through deep upgrade systems π Unlock dark cosmetics and sinister titles π Roblox Premium members earn bonus Souls β° Server Events βοΈ Compete in server-wide challenges for rewards and progression boosts! π‘ Daily Rewards β free bonuses every day π Leaderboards β become the ultimate cult leader π Explore multiple areas & systems βοΈ Prison π Library π Ritual Grounds π» Souls ποΈ Temples β¨ More content unlocks as you progress π Frequent updates & new content π Like & Favorite to support the game π Join our Group & Community for updates, codes, and events
More by Rivrs x Sim
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 637 | 20.5M | 94% | ||
| 419 | 95M | 94% | ||
| 212 | 1.1M | 85% | ||
| 148 | 121.7K | 85% | ||
| 43 | 322.1K | 59% | ||
| 12 | 1.1M | 89% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 0 | 12M | ||
| β | 0 | 59.3M | ||
| βΌ 33.3% | 5 | 200.1M | ||
| βΌ 50.0% | 4 | 43.5M | ||
| β | 0 | 17.1M | ||
| β | 0 | 124.4M | ||
| βΌ 33.3% | 23 | 6.8M | ||
| βΌ 18.8% | 58 | 10.3M |
History since Aug 30, 2026. Data methodology.