Slaughter Colonies icon

Slaughter Colonies [DIVINE FLAMES]

by Citris.Action Β· Battlegrounds & FightingServer size: 16Created Mar 15, 2026Game updated Sep 24, 2026
Play on Roblox
Latest player count
0
β–² 0.0% vs prior 24h
24h peak
2
avg 1
7-day peak
9
avg 3
30-day peak
67
avg 12
Observed peak
341
Aug 21, 2026
Since Aug 20, 2026
Global rank
β€”
no players in latest sample

Player count history

Slaughter Colonies [DIVINE FLAMES] β€” concurrent players
Slaughter Colonies [DIVINE FLAMES] β€” concurrent players20

Performance analysis

Measured on average concurrent players rather than a single spike, Slaughter Colonies [DIVINE FLAMES] is up 0.0% day over day, down 40.0% week over week, down 88.6% over 30 days.

Slaughter Colonies [DIVINE FLAMES] set its observed peak 46 days ago; its 7-day average is under 1% of that peak.

Player counts by period

PeriodAveragePeakChange
Last 24 hours12β–² 0.0%
Last 7 days39β–Ό 40.0%
Last 30 days1267β–Ό 88.6%
Since Aug 20, 2026β€”34149 days tracked

Growth

Metric24h7d30d
Visits gained+92+2.4K+35.9K
Favorites gained+0+7+220
Likes gained+073.8% positive overall
Dislikes gained+02,609 πŸ‘ Β· 928 πŸ‘Ž
Totals487.3K visits Β· 7.3K favorites

Rankings

Live playersβ€”
24h peak#12,929 Β· Top 50%
Observed peak#6,419 Β· Top 25%
Total visits#13,882 Β· Top 50%
Favorites#12,576 Β· Top 50%
Rating#10,171

Records

Highest recorded CCU341 Β· Aug 21, 2026
Best day for visits+27.5K Β· Aug 22, 2026
24h low0
Avg. session (est.)16 min
Tracked sinceAug 20, 2026
Days with recorded data49 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Oct 7, 202612+92
Oct 6, 202612+274
Oct 5, 202648+375
Oct 4, 202649+367
Oct 3, 202638+570
Oct 2, 202628+274
Oct 1, 202649+401
Sep 30, 2026310+463
Sep 29, 202649+465
Sep 28, 2026414+354
Sep 27, 2026512+786
Sep 26, 2026713+951
Sep 25, 2026615+915
Sep 24, 202637+375

Estimated developer earnings

Per day
$0 – $0
30-day model projection
$3
Earned Robux / day
R$ 24

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.

Visits history

Slaughter Colonies [DIVINE FLAMES] β€” total visits
Slaughter Colonies [DIVINE FLAMES] β€” total visits487.3K446.0K

Compare Slaughter Colonies [DIVINE FLAMES]

Side-by-side player counts, peaks and growth against games of a similar size:

Frequently asked questions

How many people are playing Slaughter Colonies right now?

Slaughter Colonies's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-07 14:38 UTC. That is 100% below its average over the last 24 hours.

What is Slaughter Colonies's highest recorded player count?

RoVitals began tracking Slaughter Colonies on August 20, 2026; the highest count sampled since then is 341 on August 21, 2026; earlier peaks and peaks between samples may be higher.

Is Slaughter Colonies growing or dying?

Slaughter Colonies has declined 40.0% over the past 7 days, averaging 3 concurrent players against 5 the week before.

How many visits does Slaughter Colonies have?

Slaughter Colonies has been played 487,300 times in total, 35,906 of them in the past 30 days.

How much money does Slaughter Colonies make?

The RoVitals model puts Slaughter Colonies's developer earnings at roughly $0–$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.

Description from Roblox, by Citris.

imagine culling games but in roblox: GAME MIGHT FEEL UNFAIR AS THERE IS HIGH SKILL CEILING AND CHANGED COMBAT LIKE THE GAME FOR NEW UPDATES! CONTROLS: Q+W/A/S/D = DASH Q in stun = burst Q in ragdoll = ragdoll cancel E = Switch weapons credits to minty6980 for a cool DE effect

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History since Aug 20, 2026. Data methodology.