Roblox games gaining players
Biggest week-over-week increases in average concurrent players, by percentage growth. Survive Fast Fredbear The Killer! leads with +39700.0%.
2,966 Roblox games gained players over the last 7 days
Ordered by percentage growth. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | Playing | 7d | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 1 | ▲ >999% | +329 | 813 | 398 | 1,346 | +140.9K | ||
| 2 | ▲ >999% | +47 | 115 | 65 | 177 | +6.5K | ||
| 3 | ▲ >999% | +74 | 76 | 34 | 138 | +5.6K | ||
| 4 | ▲ >999% | −87 | 370 | 386 | 770 | +92.6K | ||
| 5 | ▲ >999% | −523 | 2,641 | 1,858 | 4,492 | +323.4K | ||
| 6 | ▲ >999% | −9,058 | 4,194 | 5,379 | 16,862 | +399.1K | ||
| 7 | ▲ >999% | +77 | 105 | 46 | 216 | +21K | ||
| 8 | ▲ >999% | −135 | 28 | 88 | 60 | +4.6K | ||
| 9 | ▲ >999% | +22 | 39 | 21 | 89 | +3.5K | ||
| 10 | ▲ >999% | −1,788 | 580 | 992 | 3,504 | +69.6K | ||
| 11 | ▲ >999% | −1,628 | 178 | 1,129 | 396 | +12.7K | ||
| 12 | ▲ >999% | +68 | 1,191 | 739 | 1,767 | +109.6K | ||
| 13 | ▲ >999% | −312 | 1,245 | 878 | 2,690 | +222.4K | ||
| 14 | ▲ >999% | +35 | 133 | 65 | 258 | +15.9K | ||
| 15 | ▲ >999% | −1 | 171 | 116 | 320 | +44.5K | ||
| 16 | ▲ >999% | −112 | 47 | 99 | 139 | +10.8K | ||
| 17 | ▲ >999% | −13 | 84 | 48 | 179 | +6.3K | ||
| 18 | ▲ >999% | +6 | 96 | 47 | 209 | +12.6K | ||
| 19 | ▲ >999% | −34 | 682 | 528 | 4,065 | +18.3K | ||
| 20 | ▲ >999% | −158 | 2,547 | 1,349 | 3,771 | +216.2K | ||
| 21 | ▲ >999% | +28 | 98 | 55 | 148 | +14.4K | ||
| 22 | ▲ >999% | +3 | 15 | 11 | 47 | +3.5K | ||
| 23 | ▲ 932.0% | −221 | 679 | 516 | 1,147 | +103K | ||
| 24 | ▲ 921.9% | −200 | 407 | 327 | 780 | +78.2K | ||
| 25 | ▲ 917.4% | −886 | 3,154 | 2,401 | 5,493 | +252K | ||
| 26 | ▲ 900.0% | −6 | 5 | 10 | 10 | +461 | ||
| 27 | ▲ 882.6% | −402 | 526 | 452 | 1,162 | +69.1K | ||
| 28 | ▲ 877.8% | +13 | 158 | 88 | 321 | +27.8K | ||
| 29 | ▲ 850.0% | +15 | 35 | 19 | 84 | +3.5K | ||
| 30 | ▲ 833.3% | −20 | 71 | 56 | 123 | +8.2K | ||
| 31 | ▲ 800.0% | +9 | 19 | 9 | 33 | +4K | ||
| 32 | ▲ 800.0% | +8 | 16 | 9 | 30 | +2.7K | ||
| 33 | ▲ 800.0% | −5 | 10 | 9 | 21 | +1.1K | ||
| 34 | ▲ 780.0% | −28 | 51 | 44 | 93 | +6.6K | ||
| 35 | ▲ 760.0% | −12 | 57 | 43 | 106 | +10.8K | ||
| 36 | ▲ 750.0% | −5 | 44 | 34 | 75 | +6K | ||
| 37 | ▲ 674.2% | −4,207 | 12,870 | 8,509 | 20,791 | +2.3M | ||
| 38 | ▲ 650.0% | +10 | 29 | 15 | 55 | +4.4K | ||
| 39 | ▲ 625.0% | +8 | 29 | 87 | 56 | +4.5K | ||
| 40 | ▲ 609.4% | −1,061 | 4,950 | 3,107 | 8,683 | +384.3K | ||
| 41 | ▲ 603.9% | −419 | 817 | 1,084 | 1,552 | +137.8K | ||
| 42 | ▲ 590.0% | −103 | 19 | 69 | 93 | +4K | ||
| 43 | ▲ 553.9% | +505 | 3,201 | 1,929 | 6,236 | +472.3K | ||
| 44 | ▲ 553.3% | −42 | 85 | 98 | 161 | +7.1K | ||
| 45 | ▲ 550.0% | +46 | 104 | 52 | 213 | +8.8K | ||
| 46 | ▲ 533.3% | +18 | 41 | 19 | 65 | +4.2K | ||
| 47 | ▲ 533.3% | — | 30 | 19 | 60 | +3.1K | ||
| 48 | ▲ 502.5% | −1,759 | 6,149 | 3,657 | 10,464 | +564.6K | ||
| 49 | ▲ 500.0% | +15 | 29 | 12 | 53 | +12.9K | ||
| 50 | ▲ 500.0% | +2 | 10 | 6 | 22 | +68 | ||
| 51 | ▲ 500.0% | +1 | 8 | 6 | 18 | +870 | ||
| 52 | ▲ 500.0% | +3 | 8 | 6 | 18 | +2.1K | ||
| 53 | ▲ 500.0% | −2 | 7 | 6 | 14 | +1K | ||
| 54 | ▲ 500.0% | −1 | 7 | 6 | 14 | +886 | ||
| 55 | ▲ 500.0% | −4 | 5 | 6 | 12 | +829 | ||
| 56 | ▲ 483.4% | +586 | 2,166 | 1,091 | 4,014 | +203.7K | ||
| 57 | ▲ 475.0% | +7 | 47 | 23 | 64 | +3.2K | ||
| 58 | ▲ 465.5% | −3,549 | 10,602 | 9,856 | 18,905 | +2.4M | ||
| 59 | ▲ 464.3% | +40 | 439 | 237 | 623 | +24.9K | ||
| 60 | ▲ 450.0% | −2 | 25 | 22 | 52 | +4.2K | ||
| 61 | ▲ 447.2% | −55 | 338 | 197 | 621 | +34.8K | ||
| 62 | ▲ 444.8% | −145 | 799 | 523 | 1,218 | +106.5K | ||
| 63 | ▲ 420.0% | +6 | 42 | 26 | 59 | +13.4K | ||
| 64 | ▲ 402.1% | +539 | 9,168 | 4,554 | 13,277 | +535K | ||
| 65 | ▲ 400.0% | +2 | 35 | 20 | 70 | +4.6K | ||
| 66 | ▲ 400.0% | +5 | 11 | 5 | 83 | +3.3K | ||
| 67 | ▲ 400.0% | +2 | 8 | 5 | 18 | +689 | ||
| 68 | ▲ 400.0% | −1 | 5 | 5 | 10 | +940 | ||
| 69 | ▲ 392.9% | +1 | 85 | 69 | 148 | +5.6K | ||
| 70 | ▲ 385.0% | +22 | 133 | 97 | 250 | +28.5K | ||
| 71 | ▲ 371.4% | +49 | 167 | 99 | 256 | +14K | ||
| 72 | ▲ 366.7% | — | 18 | 14 | 34 | +2.6K | ||
| 73 | ▲ 361.4% | +2,164 | 9,573 | 4,817 | 28,998 | +632.7K | ||
| 74 | ▲ 357.2% | −917 | 2,845 | 2,652 | 4,284 | +604.5K | ||
| 75 | ▲ 350.0% | +16 | 101 | 54 | 185 | +15.8K | ||
| 76 | ▲ 350.0% | +13 | 21 | 9 | 40 | +2.8K | ||
| 77 | ▲ 349.4% | −1,067 | 5,660 | 4,629 | 15,609 | +465K | ||
| 78 | ▲ 349.4% | −1,806 | 7,248 | 3,478 | 11,986 | +703.5K | ||
| 79 | ▲ 346.6% | −4,098 | 5,348 | 3,859 | 13,412 | +410.3K | ||
| 80 | ▲ 346.2% | −347 | 1,114 | 812 | 1,894 | +195.5K | ||
| 81 | ▲ 343.5% | −163 | 234 | 204 | 496 | +81K | ||
| 82 | ▲ 339.5% | −454 | 281 | 378 | 836 | +48.1K | ||
| 83 | ▲ 339.1% | −251 | 1,761 | 1,124 | 2,762 | +205.8K | ||
| 84 | ▲ 327.8% | −16 | 46 | 77 | 88 | +2.8K | ||
| 85 | ▲ 325.0% | −3 | 15 | 17 | 28 | +1.8K | ||
| 86 | ▲ 324.2% | −229 | 1,031 | 649 | 1,615 | +53.5K | ||
| 87 | ▲ 321.1% | −9 | 3,554 | 2,080 | 5,550 | +251.3K | ||
| 88 | ▲ 320.0% | +5 | 69 | 42 | 139 | +9.3K | ||
| 89 | ▲ 302.6% | −297 | 1,149 | 926 | 2,032 | +217.1K | ||
| 90 | ▲ 300.1% | +479 | 7,347 | 5,445 | 20,044 | +692.8K | ||
| 91 | ▲ 300.0% | +1 | 17 | 12 | 38 | +2.1K | ||
| 92 | ▲ 300.0% | +2 | 12 | 8 | 24 | +2.1K | ||
| 93 | ▲ 300.0% | +9 | 9 | 4 | 48 | +2.4K | ||
| 94 | ▲ 300.0% | −1 | 6 | 4 | 13 | +1K | ||
| 95 | ▲ 293.3% | −93 | 34 | 118 | 169 | +4.9K | ||
| 96 | ▲ 278.9% | +36 | 132 | 72 | 227 | +28.6K | ||
| 97 | ▲ 278.0% | +225 | 536 | 1,652 | 1,314 | +109.9K | ||
| 98 | ▲ 275.0% | −7 | 19 | 15 | 42 | +2.4K | ||
| 99 | ▲ 272.7% | +2 | 69 | 41 | 136 | +25.4K | ||
| 100 | ▲ 272.5% | −140 | 481 | 380 | 831 | +73.5K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.