Roblox games gaining players
Biggest week-over-week increases in average concurrent players, by percentage growth.
2,968 Roblox games gained players over the last 7 days
Ordered by percentage growth. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | Playing | 7d | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 2001 | ▲ 8.3% | — | 18 | 13 | 38 | +1.3K | ||
| 2002 | ▲ 8.3% | −2 | 17 | 13 | 32 | +2.1K | ||
| 2003 | ▲ 8.3% | +1 | 16 | 13 | 32 | +5.2K | ||
| 2004 | ▲ 8.3% | −2 | 16 | 13 | 27 | +1.5K | ||
| 2005 | ▲ 8.3% | −4 | 16 | 13 | 36 | +5.5K | ||
| 2006 | ▲ 8.3% | +2 | 15 | 13 | 33 | +2.1K | ||
| 2007 | ▲ 8.3% | −7 | 14 | 13 | 40 | +722 | ||
| 2008 | ▲ 8.3% | −8 | 13 | 13 | 23 | +3.8K | ||
| 2009 | ▲ 8.3% | −6 | 12 | 13 | 24 | +4.3K | ||
| 2010 | ▲ 8.3% | — | 12 | 13 | 24 | +2.1K | ||
| 2011 | ▲ 8.3% | −5 | 12 | 13 | 25 | +2.5K | ||
| 2012 | ▲ 8.3% | −5 | 12 | 13 | 25 | +1.6K | ||
| 2013 | ▲ 8.3% | −949 | 2,147 | 1,892 | 4,142 | +260K | ||
| 2014 | ▲ 8.3% | −466 | 1,256 | 1,282 | 2,010 | +122K | ||
| 2015 | ▲ 8.3% | −60 | 163 | 157 | 352 | +27.4K | ||
| 2016 | ▲ 8.3% | −78 | 252 | 236 | 532 | +56.1K | ||
| 2017 | ▲ 8.3% | −3 | 143 | 118 | 252 | +28K | ||
| 2018 | ▲ 8.2% | −33 | 93 | 92 | 146 | +8.7K | ||
| 2019 | ▲ 8.2% | −230,781 | 113,062 | 148,723 | 324,090 | +17.1M | ||
| 2020 | ▲ 8.2% | −8 | 68 | 66 | 145 | +11.7K | ||
| 2021 | ▲ 8.2% | −14 | 185 | 119 | 342 | +19.5K | ||
| 2022 | ▲ 8.2% | −18 | 117 | 119 | 242 | +18.1K | ||
| 2023 | ▲ 8.1% | −73 | 118 | 146 | 337 | +14.6K | ||
| 2024 | ▲ 8.1% | −37 | 287 | 239 | 503 | +39.7K | ||
| 2025 | ▲ 8.1% | −15 | 130 | 133 | 346 | +20.1K | ||
| 2026 | ▲ 8.1% | −14 | 136 | 120 | 243 | +22.7K | ||
| 2027 | ▲ 8.1% | −227 | 534 | 547 | 828 | +46K | ||
| 2028 | ▲ 8.1% | −7 | 80 | 67 | 150 | +8K | ||
| 2029 | ▲ 8.1% | −105 | 1,404 | 1,153 | 2,065 | +183.2K | ||
| 2030 | ▲ 8.0% | −28 | 94 | 94 | 190 | +11.3K | ||
| 2031 | ▲ 8.0% | +225 | 812 | 714 | 1,579 | +131.6K | ||
| 2032 | ▲ 8.0% | −13 | 133 | 108 | 232 | +15.6K | ||
| 2033 | ▲ 8.0% | −17 | 91 | 81 | 149 | +12.9K | ||
| 2034 | ▲ 8.0% | −22 | 84 | 81 | 154 | +15.6K | ||
| 2035 | ▲ 8.0% | +1 | 71 | 54 | 106 | +11.4K | ||
| 2036 | ▲ 8.0% | −11 | 63 | 54 | 119 | +8K | ||
| 2037 | ▲ 8.0% | −18 | 47 | 54 | 124 | +11.2K | ||
| 2038 | ▲ 8.0% | −10 | 29 | 27 | 55 | +5.7K | ||
| 2039 | ▲ 8.0% | +326 | 1,120 | 731 | 3,747 | +88.8K | ||
| 2040 | ▲ 8.0% | −86 | 129 | 176 | 306 | +34.8K | ||
| 2041 | ▲ 8.0% | −137 | 362 | 325 | 680 | +36.3K | ||
| 2042 | ▲ 7.9% | −1,171 | 10,007 | 7,758 | 15,261 | +796.1K | ||
| 2043 | ▲ 7.9% | −25 | 116 | 109 | 222 | +6.9K | ||
| 2044 | ▲ 7.9% | −19 | 72 | 82 | 112 | +7.7K | ||
| 2045 | ▲ 7.9% | −15 | 41 | 41 | 79 | +6.3K | ||
| 2046 | ▲ 7.9% | −310 | 673 | 630 | 1,249 | +104.6K | ||
| 2047 | ▲ 7.9% | −37 | 159 | 151 | 277 | +25K | ||
| 2048 | ▲ 7.8% | −22 | 1,395 | 1,197 | 2,004 | +209.9K | ||
| 2049 | ▲ 7.8% | −194 | 429 | 468 | 980 | +78.4K | ||
| 2050 | ▲ 7.8% | −392 | 1,725 | 1,644 | 2,854 | +275K | ||
| 2051 | ▲ 7.8% | −53 | 160 | 152 | 274 | +21.8K | ||
| 2052 | ▲ 7.8% | −68 | 142 | 166 | 294 | +15.6K | ||
| 2053 | ▲ 7.8% | −28 | 83 | 83 | 169 | +17.4K | ||
| 2054 | ▲ 7.8% | −166 | 544 | 485 | 996 | +95.4K | ||
| 2055 | ▲ 7.8% | −795 | 1,734 | 2,039 | 3,522 | +237.4K | ||
| 2056 | ▲ 7.7% | −153 | 1,148 | 961 | 1,821 | +132.7K | ||
| 2057 | ▲ 7.7% | −132 | 227 | 237 | 462 | +18K | ||
| 2058 | ▲ 7.7% | −323 | 777 | 753 | 1,198 | +136.2K | ||
| 2059 | ▲ 7.7% | −3,060 | 8,706 | 8,506 | 16,240 | +584.1K | ||
| 2060 | ▲ 7.7% | −254 | 566 | 587 | 1,226 | +58.2K | ||
| 2061 | ▲ 7.7% | −1,209 | 2,588 | 2,546 | 4,543 | +278.2K | ||
| 2062 | ▲ 7.7% | −13 | 78 | 70 | 115 | +8.9K | ||
| 2063 | ▲ 7.7% | −5 | 30 | 28 | 59 | +6.1K | ||
| 2064 | ▲ 7.7% | −25 | 27 | 42 | 71 | +6.6K | ||
| 2065 | ▲ 7.7% | — | 22 | 14 | 58 | +6.2K | ||
| 2066 | ▲ 7.7% | +1 | 19 | 14 | 58 | +898 | ||
| 2067 | ▲ 7.7% | −3 | 17 | 14 | 32 | +4.5K | ||
| 2068 | ▲ 7.7% | −5 | 16 | 14 | 44 | +2.1K | ||
| 2069 | ▲ 7.7% | −4 | 15 | 14 | 32 | +3.2K | ||
| 2070 | ▲ 7.7% | −3 | 15 | 14 | 30 | +2.7K | ||
| 2071 | ▲ 7.7% | −7 | 15 | 14 | 29 | +4.8K | ||
| 2072 | ▲ 7.7% | +1 | 12 | 14 | 24 | +1.7K | ||
| 2073 | ▲ 7.7% | −6 | 11 | 14 | 32 | +1.3K | ||
| 2074 | ▲ 7.7% | −681 | 2,122 | 2,135 | 3,814 | +282.7K | ||
| 2075 | ▲ 7.7% | −153 | 570 | 562 | 856 | +65.4K | ||
| 2076 | ▲ 7.7% | −100 | 229 | 225 | 633 | +28.4K | ||
| 2077 | ▲ 7.6% | −578 | 1,416 | 1,664 | 2,661 | +148.6K | ||
| 2078 | ▲ 7.6% | −2,347 | 5,669 | 5,351 | 9,267 | +294.9K | ||
| 2079 | ▲ 7.6% | −60 | 212 | 198 | 414 | +37K | ||
| 2080 | ▲ 7.6% | −175 | 565 | 524 | 961 | +48.7K | ||
| 2081 | ▲ 7.6% | −206 | 357 | 384 | 567 | +38.5K | ||
| 2082 | ▲ 7.6% | −56 | 168 | 185 | 297 | +21.1K | ||
| 2083 | ▲ 7.5% | −174 | 625 | 513 | 1,087 | +54.7K | ||
| 2084 | ▲ 7.5% | −9 | 102 | 100 | 194 | +13.3K | ||
| 2085 | ▲ 7.5% | −120 | 558 | 486 | 960 | +75.7K | ||
| 2086 | ▲ 7.5% | −84 | 284 | 315 | 618 | +53.3K | ||
| 2087 | ▲ 7.5% | +727 | 2,247 | 1,490 | 3,227 | +256K | ||
| 2088 | ▲ 7.5% | −2 | 63 | 43 | 120 | +5.4K | ||
| 2089 | ▲ 7.5% | −98 | 215 | 201 | 386 | +17K | ||
| 2090 | ▲ 7.5% | −106 | 185 | 187 | 465 | +33.1K | ||
| 2091 | ▲ 7.5% | −120 | 318 | 360 | 723 | +39.7K | ||
| 2092 | ▲ 7.4% | −156 | 445 | 433 | 702 | +33.4K | ||
| 2093 | ▲ 7.4% | −209 | 634 | 578 | 1,106 | +69.3K | ||
| 2094 | ▲ 7.4% | +48 | 3,738 | 3,658 | 4,115 | +239.2K | ||
| 2095 | ▲ 7.4% | −73 | 252 | 217 | 432 | +65K | ||
| 2096 | ▲ 7.4% | −120 | 213 | 275 | 403 | +32.4K | ||
| 2097 | ▲ 7.4% | −74 | 331 | 290 | 665 | +39.5K | ||
| 2098 | ▲ 7.4% | −49 | 118 | 116 | 238 | +12.9K | ||
| 2099 | ▲ 7.4% | −6 | 76 | 58 | 133 | +18.1K | ||
| 2100 | ▲ 7.4% | −8 | 67 | 58 | 110 | +7.7K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.