Roblox games gaining players
Biggest week-over-week increases in average concurrent players, by percentage growth.
2,971 Roblox games gained players over the last 7 days
Ordered by percentage growth. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | 7d | Playing | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 1801 | ▲ 10.4% | −6 | 59 | 53 | 110 | +5.7K | ||
| 1802 | ▲ 10.4% | −2,237 | 7,120 | 6,471 | 12,234 | +1.1M | ||
| 1803 | ▲ 10.4% | −372 | 586 | 690 | 988 | +58K | ||
| 1804 | ▲ 10.4% | −31 | 111 | 117 | 209 | +7.9K | ||
| 1805 | ▲ 10.4% | −79 | 295 | 266 | 494 | +59.4K | ||
| 1806 | ▲ 10.3% | −10 | 38 | 32 | 72 | +8.8K | ||
| 1807 | ▲ 10.3% | −17 | 32 | 32 | 62 | +3.7K | ||
| 1808 | ▲ 10.3% | −3,233 | 11,107 | 9,049 | 19,554 | +763.1K | ||
| 1809 | ▲ 10.3% | −8,804 | 18,054 | 19,288 | 33,266 | +1.4M | ||
| 1810 | ▲ 10.3% | −286 | 750 | 631 | 1,310 | +81.3K | ||
| 1811 | ▲ 10.3% | −80 | 147 | 150 | 250 | +19.4K | ||
| 1812 | ▲ 10.3% | −33 | 80 | 75 | 184 | +10.9K | ||
| 1813 | ▲ 10.3% | −90 | 269 | 268 | 915 | +59.3K | ||
| 1814 | ▲ 10.3% | −80 | 665 | 613 | 883 | +132.5K | ||
| 1815 | ▲ 10.2% | −416 | 1,590 | 1,540 | 2,901 | +201.3K | ||
| 1816 | ▲ 10.2% | −463 | 516 | 711 | 895 | +49.1K | ||
| 1817 | ▲ 10.2% | −222 | 569 | 486 | 1,213 | +95.1K | ||
| 1818 | ▲ 10.2% | −10 | 60 | 54 | 113 | +8.5K | ||
| 1819 | ▲ 10.2% | −57 | 105 | 119 | 179 | +16.8K | ||
| 1820 | ▲ 10.2% | −558 | 1,338 | 1,450 | 2,083 | +156K | ||
| 1821 | ▲ 10.1% | −9 | 82 | 76 | 147 | +2.8K | ||
| 1822 | ▲ 10.1% | −216 | 407 | 404 | 887 | +74.6K | ||
| 1823 | ▲ 10.1% | −45 | 167 | 142 | 288 | +21.3K | ||
| 1824 | ▲ 10.1% | −83 | 165 | 164 | 329 | +14.1K | ||
| 1825 | ▲ 10.0% | −90 | 200 | 209 | 376 | +20.8K | ||
| 1826 | ▲ 10.0% | −14 | 137 | 121 | 243 | +23.5K | ||
| 1827 | ▲ 10.0% | −79 | 129 | 154 | 218 | +18.9K | ||
| 1828 | ▲ 10.0% | −50 | 127 | 121 | 247 | +22.7K | ||
| 1829 | ▲ 10.0% | −23 | 115 | 99 | 251 | +18.8K | ||
| 1830 | ▲ 10.0% | −14 | 61 | 55 | 132 | +6.6K | ||
| 1831 | ▲ 10.0% | −18 | 50 | 44 | 91 | +6.4K | ||
| 1832 | ▲ 10.0% | −3 | 44 | 33 | 85 | +8.1K | ||
| 1833 | ▲ 10.0% | −14 | 39 | 44 | 68 | +6.1K | ||
| 1834 | ▲ 10.0% | −7 | 24 | 22 | 54 | +7K | ||
| 1835 | ▲ 10.0% | −3 | 23 | 22 | 52 | +2.5K | ||
| 1836 | ▲ 10.0% | −13 | 21 | 22 | 41 | +3.5K | ||
| 1837 | ▲ 10.0% | −4 | 19 | 11 | 102 | +1.6K | ||
| 1838 | ▲ 10.0% | −2 | 15 | 11 | 35 | +1.2K | ||
| 1839 | ▲ 10.0% | −2 | 15 | 11 | 39 | +1.2K | ||
| 1840 | ▲ 10.0% | — | 14 | 11 | 23 | +2.4K | ||
| 1841 | ▲ 10.0% | +1 | 13 | 11 | 26 | +1.7K | ||
| 1842 | ▲ 10.0% | −2 | 13 | 11 | 32 | +3.4K | ||
| 1843 | ▲ 10.0% | −2 | 13 | 11 | 30 | +2.5K | ||
| 1844 | ▲ 10.0% | −5 | 12 | 11 | 27 | +1.8K | ||
| 1845 | ▲ 10.0% | −5 | 12 | 11 | 22 | +2K | ||
| 1846 | ▲ 10.0% | −3 | 12 | 11 | 30 | +5.4K | ||
| 1847 | ▲ 10.0% | −4 | 11 | 11 | 26 | +3.4K | ||
| 1848 | ▲ 10.0% | −7 | 11 | 11 | 27 | +2.7K | ||
| 1849 | ▲ 10.0% | −6 | 10 | 11 | 23 | +1.4K | ||
| 1850 | ▲ 10.0% | −4 | 10 | 11 | 18 | +3.7K | ||
| 1851 | ▲ 10.0% | −6 | 10 | 11 | 27 | +1.6K | ||
| 1852 | ▲ 10.0% | −3 | 10 | 11 | 21 | +2.4K | ||
| 1853 | ▲ 10.0% | −6 | 10 | 11 | 23 | +2.7K | ||
| 1854 | ▲ 10.0% | −5 | 9 | 11 | 19 | +3K | ||
| 1855 | ▲ 9.9% | −36 | 149 | 133 | 285 | +16.9K | ||
| 1856 | ▲ 9.9% | −58 | 138 | 133 | 202 | +31.6K | ||
| 1857 | ▲ 9.9% | −111 | 403 | 355 | 762 | +44.1K | ||
| 1858 | ▲ 9.9% | −11 | 117 | 100 | 204 | +3.7K | ||
| 1859 | ▲ 9.9% | −1,108 | 2,234 | 2,512 | 4,660 | +306.4K | ||
| 1860 | [VILLAINS]MHA 3D RP | ▲ 9.9% | −16 | 108 | 89 | 180 | +10.9K | |
| 1861 | ▲ 9.9% | −11 | 81 | 78 | 149 | +26.8K | ||
| 1862 | ▲ 9.9% | −76 | 301 | 301 | 513 | +37.2K | ||
| 1863 | ▲ 9.8% | −4 | 70 | 67 | 145 | +12K | ||
| 1864 | ▲ 9.8% | — | 63 | 67 | 116 | +9.7K | ||
| 1865 | ▲ 9.8% | −11 | 115 | 112 | 217 | +10K | ||
| 1866 | ▲ 9.8% | −19 | 61 | 56 | 126 | +6.6K | ||
| 1867 | ▲ 9.8% | −32 | 47 | 56 | 98 | +6.6K | ||
| 1868 | ▲ 9.8% | −132 | 298 | 325 | 627 | +21.3K | ||
| 1869 | ▲ 9.8% | −67 | 230 | 258 | 353 | +41.7K | ||
| 1870 | ▲ 9.8% | −132 | 804 | 651 | 1,284 | +108.6K | ||
| 1871 | ▲ 9.8% | −53 | 127 | 146 | 266 | +45K | ||
| 1872 | ▲ 9.7% | −180 | 539 | 485 | 947 | +143.6K | ||
| 1873 | ▲ 9.7% | −1,709 | 4,082 | 3,943 | 6,157 | +489.3K | ||
| 1874 | ▲ 9.7% | −69 | 105 | 102 | 206 | +11K | ||
| 1875 | ▲ 9.7% | −27 | 75 | 68 | 158 | +19.7K | ||
| 1876 | ▲ 9.7% | −28 | 37 | 34 | 89 | +3.9K | ||
| 1877 | ▲ 9.7% | −88 | 209 | 227 | 400 | +56.3K | ||
| 1878 | ▲ 9.6% | −204 | 1,283 | 1,160 | 1,983 | +241.4K | ||
| 1879 | ▲ 9.6% | −24 | 107 | 91 | 182 | +22.1K | ||
| 1880 | ▲ 9.6% | −89 | 189 | 205 | 353 | +17.5K | ||
| 1881 | ▲ 9.6% | −1,232 | 4,049 | 3,736 | 7,977 | +304.3K | ||
| 1882 | ▲ 9.6% | −9 | 61 | 57 | 125 | +10.6K | ||
| 1883 | ▲ 9.6% | −152 | 954 | 845 | 1,740 | +115.8K | ||
| 1884 | ▲ 9.6% | −77 | 173 | 160 | 416 | +30.5K | ||
| 1885 | ▲ 9.6% | −35 | 107 | 103 | 167 | +10K | ||
| 1886 | ▲ 9.6% | −40 | 98 | 103 | 178 | +25.6K | ||
| 1887 | ▲ 9.6% | −97 | 351 | 332 | 570 | +33.6K | ||
| 1888 | ▲ 9.6% | −66 | 128 | 126 | 290 | +13.9K | ||
| 1889 | ▲ 9.6% | −54 | 181 | 172 | 348 | +21.3K | ||
| 1890 | ▲ 9.5% | −118 | 840 | 723 | 1,162 | +107.4K | ||
| 1891 | ▲ 9.5% | −47 | 120 | 115 | 236 | +24.5K | ||
| 1892 | ▲ 9.5% | −27 | 91 | 92 | 156 | +14.6K | ||
| 1893 | ▲ 9.5% | −7 | 28 | 23 | 62 | +5.4K | ||
| 1894 | ▲ 9.5% | −8 | 24 | 23 | 47 | +2.4K | ||
| 1895 | ▲ 9.5% | −92 | 396 | 518 | 743 | +67.6K | ||
| 1896 | ▲ 9.4% | −88 | 201 | 197 | 339 | +24.3K | ||
| 1897 | ▲ 9.4% | −622 | 2,161 | 2,225 | 3,643 | +345.5K | ||
| 1898 | ▲ 9.4% | −92 | 346 | 255 | 650 | +57.2K | ||
| 1899 | ▲ 9.4% | −10 | 72 | 58 | 133 | +18K | ||
| 1900 | ▲ 9.4% | −15 | 96 | 93 | 186 | +18.5K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.