Tokyo Claw Machine vs [UDP11.2] +1 DMG Per Revive

[UDP11.2] +1 DMG Per Revive currently leads with 2,456 concurrent players against 2,250. On all-time peak the record belongs to [UDP11.2] +1 DMG Per Revive at 3,610 concurrent players, versus 3,276. Momentum favours Tokyo Claw Machine: +55.8% week over week versus -10.3% for [UDP11.2] +1 DMG Per Revive. Lifetime, Tokyo Claw Machine has more visits (129M vs 16.9M). Full side-by-side history for Tokyo Claw Machine and [UDP11.2] +1 DMG Per Revive is charted above.

[🐠]Tokyo Claw Machine
2,250
playing now
2,614 24h peak Β· 129M visits
VS
[UDP11.2] +1 DMG Per Revive[πŸ’€]
2,456
playing now
2,800 24h peak Β· 16.9M visits

Player count history

Tokyo Claw Machine[UDP11.2] +1 DMG Per Revive

Head to head

Metric Tokyo Claw Machine [UDP11.2] +1 DMG Per ReviveDifference
Playing now2,2502,456206
24h peak2,6142,800186
24h average2,1592,577418
7-day peak3,2663,30034
7-day average2,3832,867484
30-day peak3,2663,580314
All-time peak3,2763,610334
24h changeβ–Ό 18.4%β–Ό 5.9%β€”
7d changeβ–² 55.8%β–Ό 10.3%β€”
Total visits129M16.9M112.1M (7.6Γ—)
Visits (24h)216.2K162.6K53.6K
Visits (7d)1.8M1.3M447.1K
Favorites937.7K878.1K59.5K
Rating81.3%95.9%β€”
Global rank (players)#668#617of 7,126
Trending score-31.0-34.2β€”
CreatedAug 22, 2024May 15, 2026β€”
GenreSimulationSimulationβ€”

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β€” 10 days for Tokyo Claw Machine, 10 for [UDP11.2] +1 DMG Per Revive.

Tokyo Claw Machine vs [UDP11.2] +1 DMG Per Revive β€” Player Count Comparison | RoVitals