[Class] Surviving A Weird Trip [Beta] vs [ IMPOSSIBLE] Guess the World Cup 2026!
[Class] Surviving A Weird Trip [Beta] currently leads with 165 concurrent players against 44, a 3.8× advantage. On all-time peak the record belongs to [ IMPOSSIBLE] Guess the World Cup 2026! at 383 concurrent players, versus 352. Lifetime, [ IMPOSSIBLE] Guess the World Cup 2026! has more visits (1.4M vs 1.3M). Full side-by-side history for [Class] Surviving A Weird Trip [Beta] and [ IMPOSSIBLE] Guess the World Cup 2026! is charted above.
[⚖️Class] Surviving A Weird Trip [Beta]
165
playing now
235 24h peak · 1.3M visits
VS
[💀 IMPOSSIBLE] 🏆Guess the World Cup 2026!🏆
44
playing now
383 24h peak · 1.4M visits
Player count history
[Class] Surviving A Weird Trip [Beta][ IMPOSSIBLE] Guess the World Cup 2026!
Head to head
| Metric | [Class] Surviving A Weird Trip [Beta] | [ IMPOSSIBLE] Guess the World Cup 2026! | Difference |
|---|---|---|---|
| Playing now | 165 | 44 | 121 (3.8×) |
| 24h peak | 235 | 383 | 148 (1.6×) |
| 24h average | 153 | 43 | 110 (3.6×) |
| 7-day peak | 340 | 383 | 43 |
| 7-day average | 199 | 38 | 161 (5.2×) |
| 30-day peak | 340 | 383 | 43 |
| All-time peak | 352 | 383 | 31 |
| 24h change | ▼ 13.1% | ▲ 72.0% | — |
| 7d change | ▲ 3.1% | — | — |
| Total visits | 1.3M | 1.4M | 99.2K |
| Visits (24h) | 15.5K | 8K | 7.5K (1.9×) |
| Visits (7d) | 148.3K | 42.2K | 106.1K (3.5×) |
| Favorites | 10.5K | 156.1K | 145.6K (14.8×) |
| Rating | 75.7% | 83.3% | — |
| Global rank (players) | #3,178 | #4,245 | of 7,381 |
| Trending score | -45.4 | 13.7 | — |
| Created | Feb 12, 2026 | Jul 15, 2026 | — |
| Genre | Adventure | Party & Casual | — |
Other comparisons
[Class] Surviving A Weird Trip [Beta] vs [W5] Ride a Box Obby[Class] Surviving A Weird Trip [Beta] vs Yomiko Tower 2[Class] Surviving A Weird Trip [Beta] vs Oakridge University[Class] Surviving A Weird Trip [Beta] vs VR Hand Survival[Class] Surviving A Weird Trip [Beta] vs Little Horrors[Class] Surviving A Weird Trip [Beta] vs [MATCHMAKING]Ultimate BasketballCompare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 9 days for [Class] Surviving A Weird Trip [Beta], 7 for [ IMPOSSIBLE] Guess the World Cup 2026!.