Grow Per RNG vs [SHINJI UPDATE] COMBAT BATLLEGROUNDS

Grow Per RNG currently leads with 0 concurrent players against 0. On all-time peak the record belongs to Grow Per RNG at 5 concurrent players, versus 0. Lifetime, Grow Per RNG has more visits (2.7M vs 924). Full side-by-side history for Grow Per RNG and [SHINJI UPDATE] COMBAT BATLLEGROUNDS is charted above.

Grow Per RNG 🎲
0
playing now
5 24h peak Β· 2.7M visits
VS
[SHINJI UPDATE] COMBAT BATLLEGROUNDS
0
playing now
0 24h peak Β· 924 visits

Player count history

Grow Per RNG[SHINJI UPDATE] COMBAT BATLLEGROUNDS

Head to head

Metric Grow Per RNG [SHINJI UPDATE] COMBAT BATLLEGROUNDSDifference
Playing now00tie
24h peak505
24h average101
7-day peak505
7-day average101
30-day peak505
All-time peak505
24h changeβ–² 0.0%β€”β€”
7d changeβ€”β€”β€”
Total visits2.7M9242.7M (2934.9Γ—)
Visits (24h)1812179 (90.5Γ—)
Visits (7d)66940629 (16.7Γ—)
Favorites104.2K13104.2K (8013.1Γ—)
Rating92.3%80.0%β€”
Global rank (players)#7,252#7,600of 7,783
Trending score0.00.0β€”
CreatedSep 2, 2025May 16, 2026β€”
GenreSimulationβ€”

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β€” 7 days for Grow Per RNG, 7 for [SHINJI UPDATE] COMBAT BATLLEGROUNDS.