Scary Elevator [Survive the Killers] vs [TUMBLE] Geodeworks!
[TUMBLE] Geodeworks! currently leads with 393 concurrent players against 304. On all-time peak the record belongs to [TUMBLE] Geodeworks! at 666 concurrent players, versus 412. Momentum favours Scary Elevator [Survive the Killers]: +15.6% week over week versus -7.0% for [TUMBLE] Geodeworks!. Lifetime, Scary Elevator [Survive the Killers] has more visits (488.2M vs 820.2K). Full side-by-side history for Scary Elevator [Survive the Killers] and [TUMBLE] Geodeworks! is charted above.
Scary Elevator😱 [Survive the Killers]
304
playing now
394 24h peak · 488.2M visits
VS
[TUMBLE] Geodeworks!
393
playing now
552 24h peak · 820.2K visits
Player count history
Scary Elevator [Survive the Killers][TUMBLE] Geodeworks!
Head to head
| Metric | Scary Elevator [Survive the Killers] | [TUMBLE] Geodeworks! | Difference |
|---|---|---|---|
| Playing now | 304 | 393 | 89 |
| 24h peak | 394 | 552 | 158 |
| 24h average | 281 | 426 | 145 (1.5×) |
| 7-day peak | 412 | 663 | 251 (1.6×) |
| 7-day average | 230 | 425 | 195 (1.8×) |
| 30-day peak | 412 | 663 | 251 (1.6×) |
| All-time peak | 412 | 666 | 254 (1.6×) |
| 24h change | ▲ 24.3% | ▲ 12.1% | — |
| 7d change | ▲ 15.6% | ▼ 7.0% | — |
| Total visits | 488.2M | 820.2K | 487.4M (595.2×) |
| Visits (24h) | 44.6K | 29.8K | 14.8K |
| Visits (7d) | 276K | 206.4K | 69.6K |
| Favorites | 1.8M | 21.2K | 1.8M (84.7×) |
| Rating | 82.0% | 94.1% | — |
| Global rank (players) | #2,468 | #2,309 | of 8,009 |
| Trending score | 49.3 | 0.6 | — |
| Created | Feb 6, 2009 | Jul 7, 2026 | — |
| Genre | Survival | Simulation | — |
Other comparisons
Scary Elevator [Survive the Killers] vs Christmas ObbyScary Elevator [Survive the Killers] vs [NEW UPDATE] Aura Edit TowerScary Elevator [Survive the Killers] vs Pet Story 2Scary Elevator [Survive the Killers] vs Titan Training SimulatorScary Elevator [Survive the Killers] vs The Staircase [Alpha v1.1]Scary Elevator [Survive the Killers] vs Find The World Cup Sticker PacksCompare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 11 days for Scary Elevator [Survive the Killers], 9 for [TUMBLE] Geodeworks!.