Scary Elevator [Survive the Killers] vs Fast Food Simulator
Fast Food Simulator currently leads with 371 concurrent players against 283. On all-time peak the record belongs to Fast Food Simulator at 764 concurrent players, versus 412. Momentum favours Scary Elevator [Survive the Killers]: +17.6% week over week versus -26.7% for Fast Food Simulator. Lifetime, Scary Elevator [Survive the Killers] has more visits (488.2M vs 77M). Full side-by-side history for Scary Elevator [Survive the Killers] and Fast Food Simulator is charted above.
Scary Elevator😱 [Survive the Killers]
283
playing now
289 24h peak · 488.2M visits
VS
Fast Food Simulator
371
playing now
418 24h peak · 77M visits
Player count history
Scary Elevator [Survive the Killers]Fast Food Simulator
Head to head
| Metric | Scary Elevator [Survive the Killers] | Fast Food Simulator | Difference |
|---|---|---|---|
| Playing now | 283 | 371 | 88 |
| 24h peak | 289 | 418 | 129 |
| 24h average | 231 | 313 | 82 |
| 7-day peak | 412 | 597 | 185 |
| 7-day average | 220 | 326 | 106 |
| 30-day peak | 412 | 597 | 185 |
| All-time peak | 412 | 764 | 352 (1.9×) |
| 24h change | ▲ 0.9% | ▲ 8.7% | — |
| 7d change | ▲ 17.6% | ▼ 26.7% | — |
| Total visits | 488.2M | 77M | 411.2M (6.3×) |
| Visits (24h) | 35.6K | 36.5K | 973 |
| Visits (7d) | 264.8K | 289.9K | 25.1K |
| Favorites | 1.8M | 278.1K | 1.5M (6.5×) |
| Rating | 82.0% | 93.1% | — |
| Global rank (players) | #2,636 | #2,327 | of 7,707 |
| Trending score | 10.7 | -9.3 | — |
| Created | Feb 6, 2009 | Jan 20, 2025 | — |
| Genre | Survival | Simulation | — |
Other comparisons
Scary Elevator [Survive the Killers] vs Buchones Outfits v3Scary Elevator [Survive the Killers] vs [NEW] Coppa TowerScary Elevator [Survive the Killers] vs [UPDATE] RBL: Realistic BikelifeScary Elevator [Survive the Killers] vs Easy Win ObbyScary Elevator [Survive the Killers] vs No Man's Land [BATTLEPASS]Scary Elevator [Survive the Killers] vs Korean KaraokeCompare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 10 days for Scary Elevator [Survive the Killers], 12 for Fast Food Simulator.