[TATS ] Vice City 2 vs ZOO or OOF 2
ZOO or OOF 2 currently leads with 2,315 concurrent players against 492, a 4.7Γ advantage. On all-time peak the record belongs to ZOO or OOF 2 at 3,508 concurrent players, versus 2,200. Momentum favours ZOO or OOF 2: +116.2% week over week versus -4.8% for [TATS ] Vice City 2. Lifetime, [TATS ] Vice City 2 has more visits (6.5M vs 2.7M). Full side-by-side history for [TATS ] Vice City 2 and ZOO or OOF 2 is charted above.
[TATS π₯] Vice City 2
492
playing now
1,021 24h peak Β· 6.5M visits
VS
ZOO or OOF 2π₯
2,315
playing now
2,711 24h peak Β· 2.7M visits
Player count history
[TATS ] Vice City 2ZOO or OOF 2
Head to head
| Metric | [TATS ] Vice City 2 | ZOO or OOF 2 | Difference |
|---|---|---|---|
| Playing now | 492 | 2,315 | 1,823 (4.7Γ) |
| 24h peak | 1,021 | 2,711 | 1,690 (2.7Γ) |
| 24h average | 593 | 2,155 | 1,562 (3.6Γ) |
| 7-day peak | 2,158 | 3,352 | 1,194 (1.6Γ) |
| 7-day average | 892 | 2,084 | 1,192 (2.3Γ) |
| 30-day peak | 2,158 | 3,352 | 1,194 (1.6Γ) |
| All-time peak | 2,200 | 3,508 | 1,308 (1.6Γ) |
| 24h change | βΌ 20.0% | βΌ 11.0% | β |
| 7d change | βΌ 4.8% | β² 116.2% | β |
| Total visits | 6.5M | 2.7M | 3.8M (2.4Γ) |
| Visits (24h) | 63.7K | 200.8K | 137.1K (3.2Γ) |
| Visits (7d) | 583.7K | 1.7M | 1.1M (2.9Γ) |
| Favorites | 14.9K | 9.4K | 5.5K (1.6Γ) |
| Rating | 85.1% | 83.2% | β |
| Global rank (players) | #2,020 | #707 | of 7,060 |
| Trending score | -90.7 | 11.2 | β |
| Created | Nov 6, 2025 | Jul 27, 2026 | β |
| Genre | Action | Party & Casual | β |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β 10 days for [TATS ] Vice City 2, 9 for ZOO or OOF 2.