Just a train game vs Grow Per RNG
Just a train game currently leads with 0 concurrent players against 0. On all-time peak the record belongs to Grow Per RNG at 5 concurrent players, versus 0. Lifetime, Grow Per RNG has more visits (2.7M vs 2.2M). Full side-by-side history for Just a train game and Grow Per RNG is charted above.
Just a train game
0
playing now
0 24h peak · 2.2M visits
VS
Grow Per RNG 🎲
0
playing now
5 24h peak · 2.7M visits
Player count history
Just a train gameGrow Per RNG
Head to head
| Metric | Just a train game | Grow Per RNG | Difference |
|---|---|---|---|
| Playing now | 0 | 0 | tie |
| 24h peak | 0 | 5 | 5 |
| 24h average | 0 | 1 | 1 |
| 7-day peak | 0 | 5 | 5 |
| 7-day average | 0 | 1 | 1 |
| 30-day peak | 0 | 5 | 5 |
| All-time peak | 0 | 5 | 5 |
| 24h change | — | ▲ 0.0% | — |
| 7d change | — | — | — |
| Total visits | 2.2M | 2.7M | 524.6K |
| Visits (24h) | 1 | 217 | 216 (217.0×) |
| Visits (7d) | 10 | 705 | 695 (70.5×) |
| Favorites | 12.8K | 104.2K | 91.3K (8.1×) |
| Rating | 76.7% | 92.3% | — |
| Global rank (players) | #7,125 | #7,257 | of 7,787 |
| Trending score | 0.0 | 0.0 | — |
| Created | Mar 30, 2025 | Sep 2, 2025 | — |
| Genre | Adventure | Simulation | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 2 days for Just a train game, 7 for Grow Per RNG.