Convenience Store in Korea ASMR vs [x2 LUCK] Roll for Anime!

Convenience Store in Korea ASMR currently leads with 595 concurrent players against 510. On all-time peak the record belongs to Convenience Store in Korea ASMR at 2,252 concurrent players, versus 1,979. Momentum favours Convenience Store in Korea ASMR: -2.3% week over week versus -23.3% for [x2 LUCK] Roll for Anime!. Lifetime, Convenience Store in Korea ASMR has more visits (42.5M vs 1.2M). Full side-by-side history for Convenience Store in Korea ASMR and [x2 LUCK] Roll for Anime! is charted above.

Convenience Store in Korea ASMR
595
playing now
1,230 24h peak Β· 42.5M visits
VS
[πŸ€x2 LUCK] Roll for Anime!
510
playing now
598 24h peak Β· 1.2M visits

Player count history

Convenience Store in Korea ASMR[x2 LUCK] Roll for Anime!

Head to head

Metric Convenience Store in Korea ASMR [x2 LUCK] Roll for Anime!Difference
Playing now59551085
24h peak1,230598632 (2.1Γ—)
24h average834509325 (1.6Γ—)
7-day peak2,1371,914223
7-day average1,164704460 (1.7Γ—)
30-day peak2,1371,914223
All-time peak2,2521,979273
24h changeβ–Ό 0.7%β–Ό 8.5%β€”
7d changeβ–Ό 2.3%β–Ό 23.3%β€”
Total visits42.5M1.2M41.3M (35.2Γ—)
Visits (24h)128.4K26.6K101.8K (4.8Γ—)
Visits (7d)1.3M276.2K975.8K (4.5Γ—)
Favorites180.2K4.5K175.7K (39.9Γ—)
Rating91.4%97.2%β€”
Global rank (players)#1,802#1,937of 7,461
Trending score-81.2-72.6β€”
CreatedApr 11, 2026Jul 15, 2026β€”
GenreSimulationSimulationβ€”

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β€” 9 days for Convenience Store in Korea ASMR, 11 for [x2 LUCK] Roll for Anime!.

Convenience Store in Korea ASMR vs [x2 LUCK] Roll for Anime! β€” Player Count Comparison | RoVitals