[UPD] Dragon Ball Rage vs [BANDITS] Clay Battles Tycoon
[UPD] Dragon Ball Rage currently leads with 2,231 concurrent players against 1,148, a 1.9× advantage. On all-time peak the record belongs to [UPD] Dragon Ball Rage at 2,951 concurrent players, versus 1,412. Momentum favours [UPD] Dragon Ball Rage: +4.6% week over week versus -12.6% for [BANDITS] Clay Battles Tycoon. Lifetime, [UPD] Dragon Ball Rage has more visits (984M vs 4M). Full side-by-side history for [UPD] Dragon Ball Rage and [BANDITS] Clay Battles Tycoon is charted above.
[UPD] Dragon Ball Rage
2,231
playing now
2,346 24h peak · 984M visits
VS
[BANDITS] ⚔️ Clay Battles Tycoon
1,148
playing now
1,412 24h peak · 4M visits
Player count history
[UPD] Dragon Ball Rage[BANDITS] Clay Battles Tycoon
Head to head
| Metric | [UPD] Dragon Ball Rage | [BANDITS] Clay Battles Tycoon | Difference |
|---|---|---|---|
| Playing now | 2,231 | 1,148 | 1,083 (1.9×) |
| 24h peak | 2,346 | 1,412 | 934 (1.7×) |
| 24h average | 1,967 | 1,050 | 917 (1.9×) |
| 7-day peak | 2,887 | 1,412 | 1,475 (2.0×) |
| 7-day average | 1,854 | 574 | 1,280 (3.2×) |
| 30-day peak | 2,887 | 1,412 | 1,475 (2.0×) |
| All-time peak | 2,951 | 1,412 | 1,539 (2.1×) |
| 24h change | ▲ 19.0% | ▲ 85.5% | — |
| 7d change | ▲ 4.6% | ▼ 12.6% | — |
| Total visits | 984M | 4M | 980M (244.3×) |
| Visits (24h) | 124.3K | 81.4K | 42.9K (1.5×) |
| Visits (7d) | 979.1K | 332.9K | 646.3K (2.9×) |
| Favorites | 2.1M | 20.1K | 2.1M (104.9×) |
| Rating | 90.5% | 96.3% | — |
| Global rank (players) | #889 | #1,415 | of 7,786 |
| Trending score | 19.8 | 240.4 | — |
| Created | Jan 30, 2012 | May 29, 2026 | — |
| Genre | RPG | Simulation | — |
Other comparisons
[UPD] Dragon Ball Rage vs +1 Speed Verity Escape [Keyboard][UPD] Dragon Ball Rage vs Surf for Lucky Blocks[UPD] Dragon Ball Rage vs Happy Land RP[UPD] Dragon Ball Rage vs [ANIMATIONS] Vesteria[UPD] Dragon Ball Rage vs Real Futbol[UPD] Dragon Ball Rage vs Survive LAVA for Brainrots!Compare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 12 days for [UPD] Dragon Ball Rage, 12 for [BANDITS] Clay Battles Tycoon.