[Season] Strongman Simulator vs Clash's Glitch Per Difficulty Chart Obby
[Season] Strongman Simulator currently leads with 1,434 concurrent players against 365, a 3.9× advantage. On all-time peak the record belongs to [Season] Strongman Simulator at 2,297 concurrent players, versus 1,034. Lifetime, [Season] Strongman Simulator has more visits (1.7B vs 19.8M). Full side-by-side history for [Season] Strongman Simulator and Clash's Glitch Per Difficulty Chart Obby is charted above.
[Season] Strongman Simulator
1,434
playing now
1,823 24h peak · 1.7B visits
VS
Clash's Glitch Per Difficulty Chart Obby
365
playing now
701 24h peak · 19.8M visits
Player count history
[Season] Strongman SimulatorClash's Glitch Per Difficulty Chart Obby
Head to head
| Metric | [Season] Strongman Simulator | Clash's Glitch Per Difficulty Chart Obby | Difference |
|---|---|---|---|
| Playing now | 1,434 | 365 | 1,069 (3.9×) |
| 24h peak | 1,823 | 701 | 1,122 (2.6×) |
| 24h average | 1,463 | 476 | 987 (3.1×) |
| 7-day peak | 2,201 | 1,034 | 1,167 (2.1×) |
| 7-day average | 1,479 | 494 | 985 (3.0×) |
| 30-day peak | 2,201 | 1,034 | 1,167 (2.1×) |
| All-time peak | 2,297 | 1,034 | 1,263 (2.2×) |
| 24h change | ▼ 7.8% | ▼ 5.2% | — |
| 7d change | — | — | — |
| Total visits | 1.7B | 19.8M | 1.6B (83.2×) |
| Visits (24h) | 144.1K | 70.9K | 73.3K (2.0×) |
| Visits (7d) | 663.6K | 315.5K | 348.1K (2.1×) |
| Favorites | 2.7M | 56.6K | 2.7M (48.2×) |
| Rating | 92.8% | 88.8% | — |
| Global rank (players) | #1,154 | #2,171 | of 4,573 |
| Trending score | -3.4 | -9.3 | — |
| Created | May 4, 2021 | Mar 17, 2026 | — |
| Genre | Simulation | Obby & Platformer | — |
Other comparisons
[Season] Strongman Simulator vs Guess the Meme or Die[Season] Strongman Simulator vs VOXEL DESTRUCT 2 EARLY ACCESS[Season] Strongman Simulator vs [ WORKERS] Cut a Gem[Season] Strongman Simulator vs [] Incredible Blox[Season] Strongman Simulator vs REALISTIC HOOD TESTING[Season] Strongman Simulator vs Trivia! Roblox Game Show [Jeopardy]Compare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 5 days for [Season] Strongman Simulator, 5 for Clash's Glitch Per Difficulty Chart Obby.