Cursed Tank Simulator【HOLD THE LINE】 vs [BUGS FIX] Turbo Grid
Cursed Tank Simulator【HOLD THE LINE】 currently leads with 2,235 concurrent players against 1,007, a 2.2× advantage. On all-time peak the record belongs to Cursed Tank Simulator【HOLD THE LINE】 at 3,586 concurrent players, versus 1,008. Lifetime, Cursed Tank Simulator【HOLD THE LINE】 has more visits (82.4M vs 6.3M). Full side-by-side history for Cursed Tank Simulator【HOLD THE LINE】 and [BUGS FIX] Turbo Grid is charted above.
Cursed Tank Simulator【HOLD THE LINE】
2,235
playing now
3,586 24h peak · 82.4M visits
VS
[BUGS FIX🔨] Turbo Grid
1,007
playing now
1,008 24h peak · 6.3M visits
Player count history
Cursed Tank Simulator【HOLD THE LINE】[BUGS FIX] Turbo Grid
Head to head
| Metric | Cursed Tank Simulator【HOLD THE LINE】 | [BUGS FIX] Turbo Grid | Difference |
|---|---|---|---|
| Playing now | 2,235 | 1,007 | 1,228 (2.2×) |
| 24h peak | 3,586 | 1,008 | 2,578 (3.6×) |
| 24h average | 2,577 | 721 | 1,856 (3.6×) |
| 7-day peak | 3,586 | 1,008 | 2,578 (3.6×) |
| 7-day average | 1,785 | 588 | 1,197 (3.0×) |
| 30-day peak | 3,586 | 1,008 | 2,578 (3.6×) |
| All-time peak | 3,586 | 1,008 | 2,578 (3.6×) |
| 24h change | ▲ 12.3% | ▲ 35.3% | — |
| 7d change | — | — | — |
| Total visits | 82.4M | 6.3M | 76.1M (13.1×) |
| Visits (24h) | 235.1K | 85.2K | 149.9K (2.8×) |
| Visits (7d) | 800.9K | 314.7K | 486.3K (2.5×) |
| Favorites | 170.6K | 19.5K | 151.1K (8.8×) |
| Rating | 77.3% | 75.0% | — |
| Global rank (players) | #727 | #1,291 | of 4,743 |
| Trending score | 149.3 | 62.1 | — |
| Created | Apr 4, 2021 | Apr 8, 2026 | — |
| Genre | Action | Simulation | — |
Other comparisons
Cursed Tank Simulator【HOLD THE LINE】 vs Carry an Egg [2 Player Obby]Cursed Tank Simulator【HOLD THE LINE】 vs [UDP11.2] +1 DMG Per Revive[]Cursed Tank Simulator【HOLD THE LINE】 vs SCP: RoleplayCursed Tank Simulator【HOLD THE LINE】 vs Horse WorldCursed Tank Simulator【HOLD THE LINE】 vs [MATRIX] Coin FlipCursed Tank Simulator【HOLD THE LINE】 vs KPOP Demon Hunters ElevatorCompare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 5 days for Cursed Tank Simulator【HOLD THE LINE】, 5 for [BUGS FIX] Turbo Grid.