Cursed Tank Simulator【HOLD THE LINE】 vs DANGEROUS NIGHT [FURNISH THE BUNKER]
DANGEROUS NIGHT [FURNISH THE BUNKER] currently leads with 3,253 concurrent players against 2,450. On all-time peak the record belongs to DANGEROUS NIGHT [FURNISH THE BUNKER] at 3,253 concurrent players, versus 2,911. Lifetime, DANGEROUS NIGHT [FURNISH THE BUNKER] has more visits (196.4M vs 82.2M). Full side-by-side history for Cursed Tank Simulator【HOLD THE LINE】 and DANGEROUS NIGHT [FURNISH THE BUNKER] is charted above.
Cursed Tank Simulator【HOLD THE LINE】
2,450
playing now
2,911 24h peak · 82.2M visits
VS
DANGEROUS NIGHT [FURNISH THE BUNKER]
3,253
playing now
3,173 24h peak · 196.4M visits
Player count history
Cursed Tank Simulator【HOLD THE LINE】DANGEROUS NIGHT [FURNISH THE BUNKER]
Head to head
| Metric | Cursed Tank Simulator【HOLD THE LINE】 | DANGEROUS NIGHT [FURNISH THE BUNKER] | Difference |
|---|---|---|---|
| Playing now | 2,450 | 3,253 | 803 |
| 24h peak | 2,911 | 3,173 | 262 |
| 24h average | 2,386 | 2,427 | 41 |
| 7-day peak | 2,911 | 3,173 | 262 |
| 7-day average | 1,699 | 2,118 | 419 |
| 30-day peak | 2,911 | 3,173 | 262 |
| All-time peak | 2,911 | 3,253 | 342 |
| 24h change | ▲ 50.1% | ▲ 2.4% | — |
| 7d change | — | — | — |
| Total visits | 82.2M | 196.4M | 114.2M (2.4×) |
| Visits (24h) | 207K | 189.5K | 17.5K |
| Visits (7d) | 598.8K | 496.5K | 102.3K |
| Favorites | 170.3K | 355.4K | 185.1K (2.1×) |
| Rating | 77.2% | 81.4% | — |
| Global rank (players) | #654 | #505 | of 4,380 |
| Trending score | 134.7 | 48.8 | — |
| Created | Apr 4, 2021 | Mar 29, 2025 | — |
| Genre | Action | Survival | — |
Other comparisons
Cursed Tank Simulator【HOLD THE LINE】 vs 2X EXP [V 4.0] The Shadow NetworkCursed Tank Simulator【HOLD THE LINE】 vs Catch A Fade 2Cursed Tank Simulator【HOLD THE LINE】 vs Ophelia [HORROR]Cursed Tank Simulator【HOLD THE LINE】 vs Airport TycoonCursed Tank Simulator【HOLD THE LINE】 vs Keyboard WarsCursed Tank Simulator【HOLD THE LINE】 vs ANIMAL HOSPITAL QUIZ!!!Compare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 5 days for Cursed Tank Simulator【HOLD THE LINE】, 4 for DANGEROUS NIGHT [FURNISH THE BUNKER].