Seas of Conflict vs be a train
be a train currently leads with 39 concurrent players against 28. On all-time peak the record belongs to be a train at 58 concurrent players, versus 48. Lifetime, Seas of Conflict has more visits (33.6M vs 6.5M). Full side-by-side history for Seas of Conflict and be a train is charted above.
Seas of Conflict
28
playing now
48 24h peak · 33.6M visits
VS
be a train
39
playing now
52 24h peak · 6.5M visits
Player count history
Seas of Conflictbe a train
Head to head
| Metric | Seas of Conflict | be a train | Difference |
|---|---|---|---|
| Playing now | 28 | 39 | 11 |
| 24h peak | 48 | 52 | 4 |
| 24h average | 33 | 34 | 1 |
| 7-day peak | 48 | 53 | 5 |
| 7-day average | 31 | 36 | 5 |
| 30-day peak | 48 | 53 | 5 |
| All-time peak | 48 | 58 | 10 |
| 24h change | ▲ 10.0% | ▼ 12.8% | — |
| 7d change | — | — | — |
| Total visits | 33.6M | 6.5M | 27.1M (5.2×) |
| Visits (24h) | 4.2K | 5.2K | 1K |
| Visits (7d) | 7.7K | 15.6K | 7.9K (2.0×) |
| Favorites | 107.6K | 5.9K | 101.7K (18.1×) |
| Rating | 74.6% | 69.8% | — |
| Global rank (players) | #4,704 | #4,475 | of 7,866 |
| Trending score | 5.8 | -5.4 | — |
| Created | Nov 15, 2020 | Feb 19, 2024 | — |
| Genre | Action | Simulation | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 3 days for Seas of Conflict, 4 for be a train.