Project Slayers vs [UDP11.2] +1 DMG Per Revive[]

[UDP11.2] +1 DMG Per Revive[] currently leads with 3,122 concurrent players against 843, a 3.7Γ— advantage. On all-time peak the record belongs to [UDP11.2] +1 DMG Per Revive[] at 3,610 concurrent players, versus 855. Lifetime, Project Slayers has more visits (676.5M vs 15.9M). Full side-by-side history for Project Slayers and [UDP11.2] +1 DMG Per Revive[] is charted above.

Project Slayers
843
playing now
855 24h peak Β· 676.5M visits
VS
[UDP11.2] +1 DMG Per Revive[πŸ’€]
3,122
playing now
3,251 24h peak Β· 15.9M visits

Player count history

Project Slayers[UDP11.2] +1 DMG Per Revive[]

Head to head

Metric Project Slayers [UDP11.2] +1 DMG Per Revive[]Difference
Playing now8433,1222,279 (3.7Γ—)
24h peak8553,2512,396 (3.8Γ—)
24h average7153,0542,339 (4.3Γ—)
7-day peak8553,5802,725 (4.2Γ—)
7-day average6223,1642,542 (5.1Γ—)
30-day peak8553,5802,725 (4.2Γ—)
All-time peak8553,6102,755 (4.2Γ—)
24h changeβ–² 15.0%β–Ό 1.5%β€”
7d changeβ€”β€”β€”
Total visits676.5M15.9M660.6M (42.5Γ—)
Visits (24h)50.9K184.2K133.3K (3.6Γ—)
Visits (7d)192.8K797K604.2K (4.1Γ—)
Favorites1.2M866.3K294.3K
Rating91.2%95.9%β€”
Global rank (players)#1,514#604of 4,743
Trending score41.1-12.0β€”
CreatedNov 14, 2020May 15, 2026β€”
GenreRPGSimulationβ€”

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β€” 5 days for Project Slayers, 5 for [UDP11.2] +1 DMG Per Revive[].

Project Slayers vs [UDP11.2] +1 DMG Per Revive[] β€” Player Count Comparison | RoVitals