RAGDOLL. ENGINE!!! vs [KAIJU] My Dancing Animals!

[KAIJU] My Dancing Animals! currently leads with 2,942 concurrent players against 891, a 3.3× advantage. On all-time peak the record belongs to [KAIJU] My Dancing Animals! at 3,679 concurrent players, versus 2,249. Momentum favours [KAIJU] My Dancing Animals!: +49.6% week over week versus +2.9% for RAGDOLL. ENGINE!!!. Lifetime, RAGDOLL. ENGINE!!! has more visits (194.4M vs 2.7M). Full side-by-side history for RAGDOLL. ENGINE!!! and [KAIJU] My Dancing Animals! is charted above.

RAGDOLL. ENGINE!!! 😡
891
playing now
2,068 24h peak · 194.4M visits
VS
[KAIJU] My Dancing Animals!
2,942
playing now
3,364 24h peak · 2.7M visits

Player count history

RAGDOLL. ENGINE!!![KAIJU] My Dancing Animals!

Head to head

Metric RAGDOLL. ENGINE!!! [KAIJU] My Dancing Animals!Difference
Playing now8912,9422,051 (3.3×)
24h peak2,0683,3641,296 (1.6×)
24h average1,3312,8721,541 (2.2×)
7-day peak2,2253,6611,436 (1.6×)
7-day average1,5612,373812 (1.5×)
30-day peak2,2253,6611,436 (1.6×)
All-time peak2,2493,6791,430 (1.6×)
24h change 19.2% 1.2%
7d change 2.9% 49.6%
Total visits194.4M2.7M191.7M (71.5×)
Visits (24h)216.4K261K44.6K
Visits (7d)1.8M1.7M46.4K
Favorites314.1K15.6K298.6K (20.2×)
Rating86.3%98.3%
Global rank (players)#1,431#563of 8,019
Trending score-45.472.0
CreatedSep 12, 2020Dec 29, 2025
GenreSimulationSimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for RAGDOLL. ENGINE!!!, 9 for [KAIJU] My Dancing Animals!.