Merging Legends vs be a train
Merging Legends currently leads with 39 concurrent players against 34. On all-time peak the record belongs to Merging Legends at 72 concurrent players, versus 69. Lifetime, Merging Legends has more visits (23.6M vs 6.5M). Full side-by-side history for Merging Legends and be a train is charted above.
Merging Legends
39
playing now
66 24h peak · 23.6M visits
VS
be a train
34
playing now
69 24h peak · 6.5M visits
Player count history
Merging Legendsbe a train
Head to head
| Metric | Merging Legends | be a train | Difference |
|---|---|---|---|
| Playing now | 39 | 34 | 5 |
| 24h peak | 66 | 69 | 3 |
| 24h average | 45 | 40 | 5 |
| 7-day peak | 66 | 69 | 3 |
| 7-day average | 45 | 37 | 8 |
| 30-day peak | 66 | 69 | 3 |
| All-time peak | 72 | 69 | 3 |
| 24h change | ▲ 7.1% | ▲ 21.2% | — |
| 7d change | — | — | — |
| Total visits | 23.6M | 6.5M | 17.1M (3.6×) |
| Visits (24h) | 3.3K | 5.5K | 2.1K (1.6×) |
| Visits (7d) | 9.8K | 21.8K | 12K (2.2×) |
| Favorites | 81.6K | 6K | 75.6K (13.7×) |
| Rating | 89.6% | 69.8% | — |
| Global rank (players) | #4,451 | #4,644 | of 8,283 |
| Trending score | 0.0 | 8.2 | — |
| Created | May 27, 2020 | Feb 19, 2024 | — |
| Genre | Puzzle | Simulation | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 3 days for Merging Legends, 5 for be a train.