[UPDATE 6.0] Demonfall vs [TATS ] Vice City 2
[UPDATE 6.0] Demonfall currently leads with 2,120 concurrent players against 818, a 2.6Γ advantage. On all-time peak the record belongs to [UPDATE 6.0] Demonfall at 3,409 concurrent players, versus 2,200. Momentum favours [UPDATE 6.0] Demonfall: -3.5% week over week versus -5.3% for [TATS ] Vice City 2. Lifetime, [UPDATE 6.0] Demonfall has more visits (995.8M vs 6.5M). Full side-by-side history for [UPDATE 6.0] Demonfall and [TATS ] Vice City 2 is charted above.
[UPDATE 6.0] Demonfall
2,120
playing now
2,186 24h peak Β· 995.8M visits
VS
[TATS π₯] Vice City 2
818
playing now
1,021 24h peak Β· 6.5M visits
Player count history
[UPDATE 6.0] Demonfall[TATS ] Vice City 2
Head to head
| Metric | [UPDATE 6.0] Demonfall | [TATS ] Vice City 2 | Difference |
|---|---|---|---|
| Playing now | 2,120 | 818 | 1,302 (2.6Γ) |
| 24h peak | 2,186 | 1,021 | 1,165 (2.1Γ) |
| 24h average | 1,827 | 649 | 1,178 (2.8Γ) |
| 7-day peak | 3,375 | 2,158 | 1,217 (1.6Γ) |
| 7-day average | 2,029 | 893 | 1,136 (2.3Γ) |
| 30-day peak | 3,375 | 2,158 | 1,217 (1.6Γ) |
| All-time peak | 3,409 | 2,200 | 1,209 (1.5Γ) |
| 24h change | β² 8.4% | βΌ 10.0% | β |
| 7d change | βΌ 3.5% | βΌ 5.3% | β |
| Total visits | 995.8M | 6.5M | 989.3M (153.4Γ) |
| Visits (24h) | 216.6K | 58.7K | 157.9K (3.7Γ) |
| Visits (7d) | 2M | 572.1K | 1.4M (3.4Γ) |
| Favorites | 1.5M | 14.9K | 1.5M (101.2Γ) |
| Rating | 86.2% | 85.0% | β |
| Global rank (players) | #686 | #1,431 | of 7,216 |
| Trending score | -32.1 | -74.9 | β |
| Created | Apr 3, 2020 | Nov 6, 2025 | β |
| Genre | RPG | Action | β |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β 10 days for [UPDATE 6.0] Demonfall, 10 for [TATS ] Vice City 2.