[UPDATE!] Midnight Racing: Tokyo vs [OLYMPUS] Grow a Beehive

[UPDATE!] Midnight Racing: Tokyo currently leads with 1,101 concurrent players against 460, a 2.4× advantage. On all-time peak the record belongs to [UPDATE!] Midnight Racing: Tokyo at 3,228 concurrent players, versus 2,695. Momentum favours [UPDATE!] Midnight Racing: Tokyo: +1.5% week over week versus -43.2% for [OLYMPUS] Grow a Beehive. Lifetime, [UPDATE!] Midnight Racing: Tokyo has more visits (181.4M vs 14.3M). Full side-by-side history for [UPDATE!] Midnight Racing: Tokyo and [OLYMPUS] Grow a Beehive is charted above.

[UPDATE!] Midnight Racing: Tokyo
1,101
playing now
1,539 24h peak · 181.4M visits
VS
[OLYMPUS]🐝 Grow a Beehive
460
playing now
623 24h peak · 14.3M visits

Player count history

[UPDATE!] Midnight Racing: Tokyo[OLYMPUS] Grow a Beehive

Head to head

Metric [UPDATE!] Midnight Racing: Tokyo [OLYMPUS] Grow a BeehiveDifference
Playing now1,101460641 (2.4×)
24h peak1,539623916 (2.5×)
24h average1,219508711 (2.4×)
7-day peak2,0211,377644
7-day average1,374653721 (2.1×)
30-day peak2,0211,377644
All-time peak3,2282,695533
24h change 10.6% 15.8%
7d change 1.5% 43.2%
Total visits181.4M14.3M167.1M (12.7×)
Visits (24h)90.8K48K42.9K (1.9×)
Visits (7d)738K430.9K307.1K (1.7×)
Favorites728.6K29.8K698.7K (24.4×)
Rating89.8%88.2%
Global rank (players)#1,263#2,170of 8,283
Trending score-34.2-58.0
CreatedJun 20, 2019May 31, 2026
GenreSports & RacingSimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for [UPDATE!] Midnight Racing: Tokyo, 12 for [OLYMPUS] Grow a Beehive.