[UPDATE!] Midnight Racing: Tokyo vs [LAG TRAIN] Trending Meme Animations

[UPDATE!] Midnight Racing: Tokyo currently leads with 994 concurrent players against 336, a 3.0× advantage. On all-time peak the record belongs to [UPDATE!] Midnight Racing: Tokyo at 3,228 concurrent players, versus 1,789. Momentum favours [UPDATE!] Midnight Racing: Tokyo: -0.1% week over week versus -41.6% for [LAG TRAIN] Trending Meme Animations. Lifetime, [UPDATE!] Midnight Racing: Tokyo has more visits (181.4M vs 5.9M). Full side-by-side history for [UPDATE!] Midnight Racing: Tokyo and [LAG TRAIN] Trending Meme Animations is charted above.

[UPDATE!] Midnight Racing: Tokyo
994
playing now
1,539 24h peak · 181.4M visits
VS
[LAG TRAIN] Trending Meme Animations
336
playing now
702 24h peak · 5.9M visits

Player count history

[UPDATE!] Midnight Racing: Tokyo[LAG TRAIN] Trending Meme Animations

Head to head

Metric [UPDATE!] Midnight Racing: Tokyo [LAG TRAIN] Trending Meme AnimationsDifference
Playing now994336658 (3.0×)
24h peak1,539702837 (2.2×)
24h average1,189468721 (2.5×)
7-day peak2,0211,276745 (1.6×)
7-day average1,359709650 (1.9×)
30-day peak2,0211,709312
All-time peak3,2281,7891,439 (1.8×)
24h change 11.7% 29.6%
7d change 0.1% 41.6%
Total visits181.4M5.9M175.4M (30.5×)
Visits (24h)90.9K104.3K13.4K
Visits (7d)735.4K1.1M321.5K
Favorites728.6K46.9K681.7K (15.5×)
Rating89.8%86.1%
Global rank (players)#1,087#2,146of 8,338
Trending score-37.8-88.0
CreatedJun 20, 2019Jul 15, 2026
GenreSports & RacingEntertainment

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 14 days for [UPDATE!] Midnight Racing: Tokyo, 14 for [LAG TRAIN] Trending Meme Animations.