[UPDATE!] Midnight Racing: Tokyo vs Airstrikes & NPCs [Early Access] (v0.43)
[UPDATE!] Midnight Racing: Tokyo currently leads with 1,103 concurrent players against 458, a 2.4× advantage. On all-time peak the record belongs to [UPDATE!] Midnight Racing: Tokyo at 3,228 concurrent players, versus 1,370. Lifetime, [UPDATE!] Midnight Racing: Tokyo has more visits (181.4M vs 13.3M). Full side-by-side history for [UPDATE!] Midnight Racing: Tokyo and Airstrikes & NPCs [Early Access] (v0.43) is charted above.
[UPDATE!] Midnight Racing: Tokyo
1,103
playing now
1,539 24h peak · 181.4M visits
VS
Airstrikes & NPCs [Early Access] (v0.43)
458
playing now
1,030 24h peak · 13.3M visits
Player count history
[UPDATE!] Midnight Racing: TokyoAirstrikes & NPCs [Early Access] (v0.43)
Head to head
| Metric | [UPDATE!] Midnight Racing: Tokyo | Airstrikes & NPCs [Early Access] (v0.43) | Difference |
|---|---|---|---|
| Playing now | 1,103 | 458 | 645 (2.4×) |
| 24h peak | 1,539 | 1,030 | 509 |
| 24h average | 1,209 | 769 | 440 (1.6×) |
| 7-day peak | 2,021 | 1,316 | 705 (1.5×) |
| 7-day average | 1,364 | 862 | 502 (1.6×) |
| 30-day peak | 2,021 | 1,316 | 705 (1.5×) |
| All-time peak | 3,228 | 1,370 | 1,858 (2.4×) |
| 24h change | ▼ 10.5% | ▼ 20.0% | — |
| 7d change | ▲ 0.3% | — | — |
| Total visits | 181.4M | 13.3M | 168.1M (13.6×) |
| Visits (24h) | 91K | 94.7K | 3.6K |
| Visits (7d) | 736.2K | 665.6K | 70.6K |
| Favorites | 728.6K | 61.8K | 666.8K (11.8×) |
| Rating | 89.8% | 93.1% | — |
| Global rank (players) | #1,087 | #1,823 | of 8,338 |
| Trending score | -34.4 | -30.3 | — |
| Created | Jun 20, 2019 | May 30, 2024 | — |
| Genre | Sports & Racing | Simulation | — |
Other comparisons
[UPDATE!] Midnight Racing: Tokyo vs [ UPD 6] Resource Incremental[UPDATE!] Midnight Racing: Tokyo vs Untitled Wheelie Game[UPDATE!] Midnight Racing: Tokyo vs PHIGHTING! [ALPHA][UPDATE!] Midnight Racing: Tokyo vs [HUGE UPD] Flag Football[UPDATE!] Midnight Racing: Tokyo vs Sword Evolution[UPDATE!] Midnight Racing: Tokyo vs Anomaly Hospital RPCompare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 14 days for [UPDATE!] Midnight Racing: Tokyo, 8 for Airstrikes & NPCs [Early Access] (v0.43).