[UPDATE!] Midnight Racing: Tokyo vs Encounters SMASH Battles
Encounters SMASH Battles currently leads with 5,177 concurrent players against 1,542, a 3.4× advantage. On all-time peak the record belongs to Encounters SMASH Battles at 6,160 concurrent players, versus 3,228. Lifetime, [UPDATE!] Midnight Racing: Tokyo has more visits (180.6M vs 32.1M). Full side-by-side history for [UPDATE!] Midnight Racing: Tokyo and Encounters SMASH Battles is charted above.
[UPDATE!] Midnight Racing: Tokyo
1,542
playing now
2,140 24h peak · 180.6M visits
VS
Encounters SMASH Battles
5,177
playing now
6,160 24h peak · 32.1M visits
Player count history
[UPDATE!] Midnight Racing: TokyoEncounters SMASH Battles
Head to head
| Metric | [UPDATE!] Midnight Racing: Tokyo | Encounters SMASH Battles | Difference |
|---|---|---|---|
| Playing now | 1,542 | 5,177 | 3,635 (3.4×) |
| 24h peak | 2,140 | 6,160 | 4,020 (2.9×) |
| 24h average | 1,748 | 5,256 | 3,508 (3.0×) |
| 7-day peak | 3,198 | 6,160 | 2,962 (1.9×) |
| 7-day average | 1,374 | 3,415 | 2,041 (2.5×) |
| 30-day peak | 3,198 | 6,160 | 2,962 (1.9×) |
| All-time peak | 3,228 | 6,160 | 2,932 (1.9×) |
| 24h change | ▼ 5.1% | ▲ 9.7% | — |
| 7d change | — | — | — |
| Total visits | 180.6M | 32.1M | 148.5M (5.6×) |
| Visits (24h) | 123.3K | 1.4M | 1.3M (11.3×) |
| Visits (7d) | 587.4K | 5.9M | 5.3M (10.0×) |
| Favorites | 727K | 37.6K | 689.4K (19.4×) |
| Rating | 89.8% | 78.0% | — |
| Global rank (players) | #1,002 | #302 | of 5,522 |
| Trending score | 86.8 | 199.2 | — |
| Created | Jun 20, 2019 | Nov 14, 2025 | — |
| Genre | Sports & Racing | Action | — |
Other comparisons
[UPDATE!] Midnight Racing: Tokyo vs Auto Wallhop Troll Tower[UPDATE!] Midnight Racing: Tokyo vs Retail Tycoon 2[UPDATE!] Midnight Racing: Tokyo vs Makeup Store Simulator[UPDATE!] Midnight Racing: Tokyo vs [NEW MAP] Clean The Superstore![UPDATE!] Midnight Racing: Tokyo vs [X2] Freeze for UGC[UPDATE!] Midnight Racing: Tokyo vs Raft TycoonCompare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 7 days for [UPDATE!] Midnight Racing: Tokyo, 7 for Encounters SMASH Battles.