[GAMEMODE] Horrific Housing vs Project MX
[GAMEMODE] Horrific Housing currently leads with 1,850 concurrent players against 375, a 4.9× advantage. On all-time peak the record belongs to [GAMEMODE] Horrific Housing at 4,143 concurrent players, versus 864. Momentum favours Project MX: -11.8% week over week versus -20.0% for [GAMEMODE] Horrific Housing. Lifetime, [GAMEMODE] Horrific Housing has more visits (715.7M vs 44.1M). Full side-by-side history for [GAMEMODE] Horrific Housing and Project MX is charted above.
[GAMEMODE] Horrific Housing
1,850
playing now
3,063 24h peak · 715.7M visits
VS
⏳Project MX⏳
375
playing now
770 24h peak · 44.1M visits
Player count history
[GAMEMODE] Horrific HousingProject MX
Head to head
| Metric | [GAMEMODE] Horrific Housing | Project MX | Difference |
|---|---|---|---|
| Playing now | 1,850 | 375 | 1,475 (4.9×) |
| 24h peak | 3,063 | 770 | 2,293 (4.0×) |
| 24h average | 2,106 | 499 | 1,607 (4.2×) |
| 7-day peak | 3,063 | 800 | 2,263 (3.8×) |
| 7-day average | 2,091 | 554 | 1,537 (3.8×) |
| 30-day peak | 4,143 | 800 | 3,343 (5.2×) |
| All-time peak | 4,143 | 864 | 3,279 (4.8×) |
| 24h change | ▲ 3.1% | ▼ 5.5% | — |
| 7d change | ▼ 20.0% | ▼ 11.8% | — |
| Total visits | 715.7M | 44.1M | 671.7M (16.2×) |
| Visits (24h) | 217.8K | 90.6K | 127.2K (2.4×) |
| Visits (7d) | 1.6M | 685.8K | 872.7K (2.3×) |
| Favorites | 2M | 65.4K | 1.9M (30.2×) |
| Rating | 78.2% | 77.7% | — |
| Global rank (players) | #698 | #2,101 | of 8,338 |
| Trending score | 2.4 | -25.7 | — |
| Created | Jun 27, 2015 | Sep 9, 2024 | — |
| Genre | Survival | Simulation | — |
Other comparisons
[GAMEMODE] Horrific Housing vs Peroxide[GAMEMODE] Horrific Housing vs Cursed Tank Simulator【HOLD THE LINE】[GAMEMODE] Horrific Housing vs Hungry Pig[GAMEMODE] Horrific Housing vs [UPD] Basketball Card Farm[GAMEMODE] Horrific Housing vs K - School[GAMEMODE] Horrific Housing vs [x2 LUCK] Roll for Anime!Compare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 14 days for [GAMEMODE] Horrific Housing, 12 for Project MX.