[GAMEMODE] Horrific Housing vs Build An Island!
[GAMEMODE] Horrific Housing currently leads with 2,969 concurrent players against 1,442, a 2.1× advantage. On all-time peak the record belongs to [GAMEMODE] Horrific Housing at 4,143 concurrent players, versus 2,116. Momentum favours Build An Island!: -6.3% week over week versus -17.0% for [GAMEMODE] Horrific Housing. Lifetime, [GAMEMODE] Horrific Housing has more visits (715.7M vs 186.9M). Full side-by-side history for [GAMEMODE] Horrific Housing and Build An Island! is charted above.
[GAMEMODE] Horrific Housing
2,969
playing now
3,063 24h peak · 715.7M visits
VS
Build An Island! 🏝️
1,442
playing now
1,694 24h peak · 186.9M visits
Player count history
[GAMEMODE] Horrific HousingBuild An Island!
Head to head
| Metric | [GAMEMODE] Horrific Housing | Build An Island! | Difference |
|---|---|---|---|
| Playing now | 2,969 | 1,442 | 1,527 (2.1×) |
| 24h peak | 3,063 | 1,694 | 1,369 (1.8×) |
| 24h average | 2,430 | 1,393 | 1,037 (1.7×) |
| 7-day peak | 3,063 | 1,992 | 1,071 (1.5×) |
| 7-day average | 2,171 | 1,448 | 723 |
| 30-day peak | 4,143 | 1,992 | 2,151 (2.1×) |
| All-time peak | 4,143 | 2,116 | 2,027 (2.0×) |
| 24h change | ▲ 18.6% | ▲ 7.3% | — |
| 7d change | ▼ 17.0% | ▼ 6.3% | — |
| Total visits | 715.7M | 186.9M | 528.8M (3.8×) |
| Visits (24h) | 214.2K | 91.4K | 122.8K (2.3×) |
| Visits (7d) | 1.6M | 739.4K | 824.6K (2.1×) |
| Favorites | 2M | 3.5M | 1.6M (1.8×) |
| Rating | 78.2% | 95.8% | — |
| Global rank (players) | #621 | #1,134 | of 8,283 |
| Trending score | 40.0 | -11.8 | — |
| Created | Jun 27, 2015 | Apr 15, 2025 | — |
| Genre | Survival | Simulation | — |
Other comparisons
[GAMEMODE] Horrific Housing vs Peroxide[GAMEMODE] Horrific Housing vs Cursed Tank Simulator【HOLD THE LINE】[GAMEMODE] Horrific Housing vs Hungry Pig[GAMEMODE] Horrific Housing vs GRUMPY GRAN! (SCARY OBBY)[GAMEMODE] Horrific Housing vs MOUNT NUVA 2000CP[GAMEMODE] Horrific Housing vs [W10] Rope Swing ObbyCompare two other games →
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for [GAMEMODE] Horrific Housing, 12 for Build An Island!.