[Rivers] Rise of Nations vs Build to Survive [TESTING]

Build to Survive [TESTING] currently leads with 3,595 concurrent players against 1,233, a 2.9× advantage. On all-time peak the record belongs to Build to Survive [TESTING] at 7,729 concurrent players, versus 2,555. Momentum favours Build to Survive [TESTING]: +3.2% week over week versus -0.6% for [Rivers] Rise of Nations. Lifetime, [Rivers] Rise of Nations has more visits (308.2M vs 268.9M). Full side-by-side history for [Rivers] Rise of Nations and Build to Survive [TESTING] is charted above.

[Rivers] Rise of Nations
1,233
playing now
2,398 24h peak · 308.2M visits
VS
Build to Survive 🛠️ [TESTING]
3,595
playing now
6,794 24h peak · 268.9M visits

Player count history

[Rivers] Rise of NationsBuild to Survive [TESTING]

Head to head

Metric [Rivers] Rise of Nations Build to Survive [TESTING]Difference
Playing now1,2333,5952,362 (2.9×)
24h peak2,3986,7944,396 (2.8×)
24h average1,6314,8023,171 (2.9×)
7-day peak2,3986,7944,396 (2.8×)
7-day average1,5874,9233,336 (3.1×)
30-day peak2,3986,7944,396 (2.8×)
All-time peak2,5557,7295,174 (3.0×)
24h change 9.4% 2.7%
7d change 0.6% 3.2%
Total visits308.2M268.9M39.3M
Visits (24h)78.5K466.9K388.4K (5.9×)
Visits (7d)549.8K3.2M2.6M (5.8×)
Favorites645.9K5.6M5M (8.7×)
Rating87.2%96.5%
Global rank (players)#1,005#356of 8,338
Trending score8.8-9.0
CreatedNov 14, 2018Aug 12, 2021
GenreStrategySurvival

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 14 days for [Rivers] Rise of Nations, 13 for Build to Survive [TESTING].