[Rivers] Rise of Nations vs Clone Engine

Clone Engine currently leads with 2,807 concurrent players against 2,256. On all-time peak the record belongs to Clone Engine at 3,502 concurrent players, versus 2,555. Momentum favours [Rivers] Rise of Nations: +4.5% week over week versus -14.4% for Clone Engine. Lifetime, Clone Engine has more visits (375.6M vs 308.2M). Full side-by-side history for [Rivers] Rise of Nations and Clone Engine is charted above.

[Rivers] Rise of Nations
2,256
playing now
2,398 24h peak · 308.2M visits
VS
Clone Engine
2,807
playing now
3,330 24h peak · 375.6M visits

Player count history

[Rivers] Rise of NationsClone Engine

Head to head

Metric [Rivers] Rise of Nations Clone EngineDifference
Playing now2,2562,807551
24h peak2,3983,330932
24h average1,9842,826842
7-day peak2,3983,4741,076
7-day average1,6622,267605
30-day peak2,3983,4741,076
All-time peak2,5553,502947
24h change 13.0% 4.9%
7d change 4.5% 14.4%
Total visits308.2M375.6M67.4M
Visits (24h)79.3K467.4K388.1K (5.9×)
Visits (7d)552.4K2.9M2.3M (5.2×)
Favorites645.9K42.4M41.7M (65.6×)
Rating87.2%93.5%
Global rank (players)#784#649of 8,283
Trending score63.084.2
CreatedNov 14, 2018Jun 16, 2024
GenreStrategySimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for [Rivers] Rise of Nations, 11 for Clone Engine.