[Rivers] Rise of Nations vs [EVENT] Pull a Sword

[Rivers] Rise of Nations currently leads with 2,402 concurrent players against 1,095, a 2.2× advantage. On all-time peak the record belongs to [EVENT] Pull a Sword at 2,558 concurrent players, versus 2,402. Lifetime, [EVENT] Pull a Sword has more visits (400.5M vs 307.5M). Full side-by-side history for [Rivers] Rise of Nations and [EVENT] Pull a Sword is charted above.

[Rivers] Rise of Nations
2,402
playing now
2,373 24h peak · 307.5M visits
VS
[EVENT] Pull a Sword
1,095
playing now
1,634 24h peak · 400.5M visits

Player count history

[Rivers] Rise of Nations[EVENT] Pull a Sword

Head to head

Metric [Rivers] Rise of Nations [EVENT] Pull a SwordDifference
Playing now2,4021,0951,307 (2.2×)
24h peak2,3731,634739
24h average1,9141,211703 (1.6×)
7-day peak2,3732,533160
7-day average1,5941,68288
30-day peak2,3732,533160
All-time peak2,4022,558156
24h change 19.3% 13.6%
7d change
Total visits307.5M400.5M93M
Visits (24h)83.9K121.3K37.4K
Visits (7d)316.3K616K299.8K (1.9×)
Favorites645.3K637.2K8.1K
Rating87.2%97.3%
Global rank (players)#782#1,348of 4,743
Trending score64.9-85.2
CreatedNov 14, 2018Jun 22, 2023
GenreStrategySimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 5 days for [Rivers] Rise of Nations, 5 for [EVENT] Pull a Sword.

[Rivers] Rise of Nations vs [EVENT] Pull a Sword — Player Count Comparison | RoVitals