[Rivers] Rise of Nations vs Clash's Glitch Per Difficulty Chart Obby
[Rivers] Rise of Nations currently leads with 1,891 concurrent players against 295, a 6.4× advantage. On all-time peak the record belongs to [Rivers] Rise of Nations at 2,555 concurrent players, versus 1,034. Lifetime, [Rivers] Rise of Nations has more visits (307.6M vs 19.9M). Full side-by-side history for [Rivers] Rise of Nations and Clash's Glitch Per Difficulty Chart Obby is charted above.
[Rivers] Rise of Nations
1,891
playing now
2,555 24h peak · 307.6M visits
VS
Clash's Glitch Per Difficulty Chart Obby
295
playing now
773 24h peak · 19.9M visits
Player count history
[Rivers] Rise of NationsClash's Glitch Per Difficulty Chart Obby
Head to head
| Metric | [Rivers] Rise of Nations | Clash's Glitch Per Difficulty Chart Obby | Difference |
|---|---|---|---|
| Playing now | 1,891 | 295 | 1,596 (6.4×) |
| 24h peak | 2,555 | 773 | 1,782 (3.3×) |
| 24h average | 1,954 | 437 | 1,517 (4.5×) |
| 7-day peak | 2,555 | 1,034 | 1,521 (2.5×) |
| 7-day average | 1,621 | 480 | 1,141 (3.4×) |
| 30-day peak | 2,555 | 1,034 | 1,521 (2.5×) |
| All-time peak | 2,555 | 1,034 | 1,521 (2.5×) |
| 24h change | ▲ 8.8% | ▼ 8.2% | — |
| 7d change | — | — | — |
| Total visits | 307.6M | 19.9M | 287.7M (15.4×) |
| Visits (24h) | 88.4K | 77.3K | 11.1K |
| Visits (7d) | 427K | 408.7K | 18.3K |
| Favorites | 645.4K | 56.7K | 588.7K (11.4×) |
| Rating | 87.2% | 88.8% | — |
| Global rank (players) | #829 | #2,349 | of 5,522 |
| Trending score | 66.6 | -22.6 | — |
| Created | Nov 14, 2018 | Mar 17, 2026 | — |
| Genre | Strategy | Obby & Platformer | — |
Other comparisons
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Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 6 days for [Rivers] Rise of Nations, 6 for Clash's Glitch Per Difficulty Chart Obby.