Broken Bones IV vs [Cursed] Anime Capture

Broken Bones IV currently leads with 5,294 concurrent players against 3,382, a 1.6Γ— advantage. On all-time peak the record belongs to Broken Bones IV at 5,366 concurrent players, versus 5,040. Lifetime, Broken Bones IV has more visits (1.5B vs 1.6M). Full side-by-side history for Broken Bones IV and [Cursed] Anime Capture is charted above.

Broken Bones IV
5,294
playing now
5,366 24h peak Β· 1.5B visits
VS
πŸ‘‘ [Cursed] Anime Capture
3,382
playing now
4,984 24h peak Β· 1.6M visits

Player count history

Broken Bones IV[Cursed] Anime Capture

Head to head

Metric Broken Bones IV [Cursed] Anime CaptureDifference
Playing now5,2943,3821,912 (1.6Γ—)
24h peak5,3664,984382
24h average4,1653,671494
7-day peak5,3665,040326
7-day average3,4053,750345
30-day peak5,3665,040326
All-time peak5,3665,040326
24h changeβ–² 26.4%β–² 11.7%β€”
7d changeβ€”β€”β€”
Total visits1.5B1.6M1.5B (918.1Γ—)
Visits (24h)477.7K198.6K279.1K (2.4Γ—)
Visits (7d)1.9M732.1K1.1M (2.5Γ—)
Favorites4.4M39.2K4.4M (113.0Γ—)
Rating88.3%97.9%β€”
Global rank (players)#403#611of 4,575
Trending score80.2-7.5β€”
CreatedNov 7, 2018Aug 5, 2026β€”
GenreSimulationSimulationβ€”

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β€” 5 days for Broken Bones IV, 5 for [Cursed] Anime Capture.

Broken Bones IV vs [Cursed] Anime Capture β€” Player Count Comparison | RoVitals