Broken Bones IV vs [Cursed] Anime Capture
Broken Bones IV currently leads with 5,294 concurrent players against 3,382, a 1.6Γ advantage. On all-time peak the record belongs to Broken Bones IV at 5,366 concurrent players, versus 5,040. Lifetime, Broken Bones IV has more visits (1.5B vs 1.6M). Full side-by-side history for Broken Bones IV and [Cursed] Anime Capture is charted above.
Broken Bones IV
5,294
playing now
5,366 24h peak Β· 1.5B visits
VS
π [Cursed] Anime Capture
3,382
playing now
4,984 24h peak Β· 1.6M visits
Player count history
Broken Bones IV[Cursed] Anime Capture
Head to head
| Metric | Broken Bones IV | [Cursed] Anime Capture | Difference |
|---|---|---|---|
| Playing now | 5,294 | 3,382 | 1,912 (1.6Γ) |
| 24h peak | 5,366 | 4,984 | 382 |
| 24h average | 4,165 | 3,671 | 494 |
| 7-day peak | 5,366 | 5,040 | 326 |
| 7-day average | 3,405 | 3,750 | 345 |
| 30-day peak | 5,366 | 5,040 | 326 |
| All-time peak | 5,366 | 5,040 | 326 |
| 24h change | β² 26.4% | β² 11.7% | β |
| 7d change | β | β | β |
| Total visits | 1.5B | 1.6M | 1.5B (918.1Γ) |
| Visits (24h) | 477.7K | 198.6K | 279.1K (2.4Γ) |
| Visits (7d) | 1.9M | 732.1K | 1.1M (2.5Γ) |
| Favorites | 4.4M | 39.2K | 4.4M (113.0Γ) |
| Rating | 88.3% | 97.9% | β |
| Global rank (players) | #403 | #611 | of 4,575 |
| Trending score | 80.2 | -7.5 | β |
| Created | Nov 7, 2018 | Aug 5, 2026 | β |
| Genre | Simulation | Simulation | β |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β 5 days for Broken Bones IV, 5 for [Cursed] Anime Capture.