Broken Bones IV vs Squid Game Carry Baby Tower
Broken Bones IV currently leads with 4,471 concurrent players against 228, a 19.6× advantage. On all-time peak the record belongs to Broken Bones IV at 6,392 concurrent players, versus 678. Momentum favours Broken Bones IV: +30.8% week over week versus -28.5% for Squid Game Carry Baby Tower. Lifetime, Broken Bones IV has more visits (1.5B vs 39.5M). Full side-by-side history for Broken Bones IV and Squid Game Carry Baby Tower is charted above.
Broken Bones IV
4,471
playing now
6,316 24h peak · 1.5B visits
VS
Squid Game Carry Baby Tower
228
playing now
678 24h peak · 39.5M visits
Player count history
Broken Bones IVSquid Game Carry Baby Tower
Head to head
| Metric | Broken Bones IV | Squid Game Carry Baby Tower | Difference |
|---|---|---|---|
| Playing now | 4,471 | 228 | 4,243 (19.6×) |
| 24h peak | 6,316 | 678 | 5,638 (9.3×) |
| 24h average | 4,704 | 289 | 4,415 (16.3×) |
| 7-day peak | 6,392 | 678 | 5,714 (9.4×) |
| 7-day average | 4,444 | 306 | 4,138 (14.5×) |
| 30-day peak | 6,392 | 678 | 5,714 (9.4×) |
| All-time peak | 6,392 | 678 | 5,714 (9.4×) |
| 24h change | ▼ 0.4% | ▼ 34.9% | — |
| 7d change | ▲ 30.8% | ▼ 28.5% | — |
| Total visits | 1.5B | 39.5M | 1.5B (38.0×) |
| Visits (24h) | 661.1K | 62.9K | 598.2K (10.5×) |
| Visits (7d) | 4.4M | 374K | 4M (11.6×) |
| Favorites | 4.4M | 2M | 2.4M (2.2×) |
| Rating | 88.3% | 93.2% | — |
| Global rank (players) | #387 | #2,894 | of 8,009 |
| Trending score | 21.4 | -12.7 | — |
| Created | Nov 7, 2018 | Jul 5, 2025 | — |
| Genre | Simulation | Obby & Platformer | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 13 days for Broken Bones IV, 13 for Squid Game Carry Baby Tower.